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Messages - Yunru

Pages: 1 ... 102 103 [104]
1546
General Discussion / Re: Getting targeted for market expansions
« on: September 16, 2019, 05:42:51 AM »
Fully upgraded defences can stop nearly everything, especially multiple in a system, although you might struggle with the interim.
If you're lucky warring factions will encounter each other's expeditions before reaching you.

1547
Suggestions / Re: Using abandoned mining stations for colonies
« on: September 16, 2019, 05:21:19 AM »
"Abandoned" anything should be restorable.
I once ran across a planet with an abandoned orbital station, and still had to build an orbital station :/

1548
Suggestions / Independents - Composite Attitude
« on: September 16, 2019, 05:14:26 AM »
Independents would have two separate attitude bars, a global one, and a star-specific one. Each would only have half the range, but the two are added together to get a unit's responses.

So if you a real swell guy in general (+50), and a jerk to on specific system (-50), they'd be neutral to you as the mismatch of what they've heard and what they've experienced causes them to doubt if it was really you doing the horrible things and whatnot.

1549
General Discussion / Re: The Joys of Piracy
« on: September 15, 2019, 08:26:21 PM »
Pirates also have unique attitude text, I have discovered.

1550
General Discussion / Re: Tugs are the best!
« on: September 15, 2019, 05:32:34 PM »
In somewhat related news, I've fallen in love with the Hound (especially the armoured variant when I can grab one).
Just being able to run away from pirates is a godsend.
(I load mine up with Auxiliary Fuel, Auxiliary Thrusters, Expanded Cargo, and Unstable Injector.)

Speaking of, is the armoured variant a separate blueprint, I would I have to just keep printing and selling Hounds?

1551
General Discussion / Re: Tugs are the best!
« on: September 15, 2019, 12:11:14 PM »
Am I missing something, because you shouldn't ever need more than 19 tugs even with a theoretical burn 1 ship.  Every tug increases the burn of your fleet by 1 (regardless of sustained burn or not), so a burn 7 fleet takes just 13 tugs to reach burn 20.  I suppose more tugs might help in nebulas and deep hyperspace where your speed is reduced further
Running silent halves your top burn. Kinda. It doesn't halve the +1 from the character skill.

1552
General Discussion / Re: Tugs are the best!
« on: September 15, 2019, 11:41:20 AM »
Well in my case the rest of my fleet is 9 moras, 6 dooms, 2 Atlasi, and 3 Prometheuses, so... :P

1553
General Discussion / Tugs are the best!
« on: September 15, 2019, 07:22:38 AM »
Yes, they're inefficient (even with efficiency optimisation oh. My. God.), yes they're high maintenance, but daaaymn.
I modded my game to allow fleets of up to 50, which is probably why I'm able to love them so much, but nothing beats going silent at burn level 19 with only a 800 sensor profile. (Yes, a full 30 of my 50 fleet are tugs XD )

It should also be possible under the 30 cap with Militarised Systems on the tugs, and 27 tugs, provided that none of your other ships have a speed lower than 9, so... a very fast sneaky cargo fleet?

1554
General Discussion / Re: The Joys of Piracy
« on: September 15, 2019, 07:20:08 AM »
Set up com-sniffers in Com-Satellites of the star systems with Kaptyern Starworks and Qaras, and you'll be forwarded any pirate missions. Other systems have too many other factions and you'll be forwarded mixed missions.
Proximity. You will see far more pirate mission in systems with with bases and/or near other systems.
My thanks to both of you!

1555
General Discussion / Re: Am I the only one?
« on: September 14, 2019, 08:01:22 PM »
I just ignore it entirely.
I'm a fleet commander and the founder of an empire dammit, not some lowly pilot.

1556
General Discussion / Re: 0.9.1a interesting seeds
« on: September 14, 2019, 07:48:58 PM »
Version: 0.9.1a-RC8
Mods: N/A (Pure Vanilla)
Seed: AN-6168866987343334196
Notes: Duzahk has a gas giant with subordinates sufficient to found a small empire. Enjoy
Just tested, this one also works with Nex (provided you haven't randomised the core). Not sure if there's even a possibility it wouldn't of, but I had spare time.

Another fun fact is that Dev mode changes the generation.
MN-0 pure vanilla has two gas giants.
MN-0 in dev mode has one.

1557
General Discussion / Re: The Joys of Piracy
« on: September 14, 2019, 04:01:16 PM »
http://fractalsoftworks.com/forum/index.php?topic=16449.0

A thread I made not too long ago. Even in vanilla they are a charming/dynamic faction. I really should look into the mod you are and try going harder into Piracy.
Do you perhaps feel like following it up with an "Easy(est) way to get Pirate missions" pretty please? :P

1558
General Discussion / Your First Inspection
« on: September 14, 2019, 03:59:02 PM »
So had my first AI inspection and completely missed it (was searching how to get XIV blueprints).
I got a massively lucky break though, in that I had two pirate fleets and an expedition from an opposing faction in-system at the time, and apparently one of them killed it. So yay, not even a rep drop!

The heart attack when I glanced back and saw "Hegemony AI Inspection - Failed" though...

So what was your fist inspection like?

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