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Mods / Re: [0.9.1a] Industrial.Evolution 1.5.f - Industries with non-standard effects
« on: April 09, 2020, 04:59:33 AM »
will updating from 1.4b to 1.5f break my saves?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Thanks!Would you mind putting the gifs on the OP in spoiler tags? My poor 500MB mobile data cant handle it ;_;
Sorry.
Sure, sorted.
Sorry I can't get this mod to work. I tried changing the line to false, and it still crashes and gives a null error.What does your starsector.log say?
Put a single reaper on them.A single reaper?? Naw you need to put 2 reapers with expanded missile racks and SO, and have 20 of them.