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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Green Ghost

Pages: 1 [2]
16
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.4.0)
« on: January 04, 2020, 10:51:22 AM »
Are dust worlds included in the desert category? i don't see them mentioned anywhere. Maybe give us a list of all planets that are/aren't affected by the terraforming structures?

US_dust and many other Unknown Skies planet types are actually classified as desert planets, which means they can be terraformed using stellar shades and and Ismara's Sling/Drone Control Nexus. Here is the current planet type code if you want to see the classfications (toxic planets are classified as barren in the current release version, but the next update will change that):

Spoiler
public static String getPlanetType(PlanetAPI planet)
    {
        if(planet.getTypeId().equals("nebula_center_old") || planet.getTypeId().equals("nebula_center_average") || planet.getTypeId().equals("nebula_center_young") || planet.getTypeId().equals("star_neutron") || planet.getTypeId().equals("black_hole") || planet.getTypeId().equals("star_yellow") || planet.getTypeId().equals("star_white") || planet.getTypeId().equals("star_blue_giant") || planet.getTypeId().equals("star_blue_supergiant") || planet.getTypeId().equals("star_orange") || planet.getTypeId().equals("star_orange_giant") || planet.getTypeId().equals("star_red_supergiant") || planet.getTypeId().equals("star_red_giant") || planet.getTypeId().equals("star_red_dwarf") || planet.getTypeId().equals("star_browndwarf") || planet.getTypeId().equals("US_star_blue_giant") || planet.getTypeId().equals("US_star_yellow") || planet.getTypeId().equals("US_star_orange") || planet.getTypeId().equals("US_star_red_giant") || planet.getTypeId().equals("US_star_white") || planet.getTypeId().equals("US_star_browndwarf"))
        {
            return "star";
        }
        else if(planet.getTypeId().equals("gas_giant") || planet.getTypeId().equals("ice_giant") || planet.getTypeId().equals("US_gas_giant") || planet.getTypeId().equals("US_gas_giantB"))
        {
            return "gas_giant";
        }
        else if(planet.getTypeId().equals("barren") || planet.getTypeId().equals("barren_castiron") || planet.getTypeId().equals("barren2") || planet.getTypeId().equals("barren3") || planet.getTypeId().equals("barren_venuslike") ||  planet.getTypeId().equals("rocky_metallic") || planet.getTypeId().equals("rocky_unstable") || planet.getTypeId().equals("rocky_ice") || planet.getTypeId().equals("irradiated") || planet.getTypeId().equals("barren-bombarded") ||  planet.getTypeId().equals("US_acid") || planet.getTypeId().equals("US_acidRain") || planet.getTypeId().equals("US_acidWind") || planet.getTypeId().equals("US_barrenA") || planet.getTypeId().equals("US_barrenB") || planet.getTypeId().equals("US_barrenC") || planet.getTypeId().equals("US_barrenD") || planet.getTypeId().equals("US_barrenE") || planet.getTypeId().equals("US_barrenF") || planet.getTypeId().equals("US_azure") || planet.getTypeId().equals("US_burnt") || planet.getTypeId().equals("US_artificial"))
        {
            return "barren";
        }
        else if(planet.getTypeId().equals("toxic") || planet.getTypeId().equals("toxic_cold") || planet.getTypeId().equals("US_green"))
        {
            return "toxic";
        }
        else if(planet.getTypeId().equals("desert") || planet.getTypeId().equals("desert1") || planet.getTypeId().equals("arid") || planet.getTypeId().equals("barren-desert") || planet.getTypeId().equals("US_dust") || planet.getTypeId().equals("US_desertA") || planet.getTypeId().equals("US_desertB") || planet.getTypeId().equals("US_desertC") || planet.getTypeId().equals("US_red") || planet.getTypeId().equals("US_redWind") || planet.getTypeId().equals("US_lifelessArid") || planet.getTypeId().equals("US_arid") || planet.getTypeId().equals("US_crimson") || planet.getTypeId().equals("US_storm"))
        {
            return "desert";
        }
        else if(planet.getTypeId().equals("terran") || planet.getTypeId().equals("terran-eccentric") || planet.getTypeId().equals("US_lifeless") || planet.getTypeId().equals("US_alkali") || planet.getTypeId().equals("US_auric") || planet.getTypeId().equals("US_auricCloudy") || planet.getTypeId().equals("US_continent") || planet.getTypeId().equals("US_magnetic"))
        {
            return "terran";
        }
        else if(planet.getTypeId().equals("water") || planet.getTypeId().equals("US_water") || planet.getTypeId().equals("US_waterB"))
        {
            return "water";
        }
        else if(planet.getTypeId().equals("tundra") || planet.getTypeId().equals("US_purple"))
        {
            return "tundra";
        }
        else if(planet.getTypeId().equals("jungle") || planet.getTypeId().equals("US_jungle"))
        {
            return "jungle";
        }
        else if(planet.getTypeId().equals("frozen") || planet.getTypeId().equals("frozen1") || planet.getTypeId().equals("frozen2") || planet.getTypeId().equals("frozen3") || planet.getTypeId().equals("cryovolcanic") || planet.getTypeId().equals("US_iceA") || planet.getTypeId().equals("US_iceB") || planet.getTypeId().equals("US_blue"))
        {
            return "frozen";
        }
        else if(planet.getTypeId().equals("lava") || planet.getTypeId().equals("lava_minor") || planet.getTypeId().equals("US_lava") || planet.getTypeId().equals("US_volcanic"))
        {
            return "volcanic";
        }
        else
        {
            return "unknown";
        }
[close]
I can't really understand any of that code so that doesn't exactly give me much to go on, sorry.

17
Mods / Re: [0.9.1a] Boggled's Terraforming Mod (v2.4.0)
« on: January 04, 2020, 05:46:32 AM »
Are dust worlds included in the desert category? i don't see them mentioned anywhere. Maybe give us a list of all planets that are/aren't affected by the terraforming structures?

18
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.10 - Last before the tournament
« on: November 13, 2019, 07:27:02 AM »
Is 0.3.10 save compatible?

19
Not sure if this is the right thread for it but, Is there way to affect the gender ratio for captains/administrators? Im using portrait mods with most of them being female so most of the males get the same faces, any way i can make most characters spawn as female?

20
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: October 21, 2019, 02:26:34 PM »
Concerning the IBB, do multiple bounties show up at the same stations as time goes by or are they distributed all at once over all existing stations/planets? i've started to run dry on bounties but i haven't gotten them all yet.

21
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: October 18, 2019, 09:53:30 AM »
Unique weapons sounds pretty cool, would love some blueprints as well but maybe that defeats the purpose.

22
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: October 18, 2019, 06:28:55 AM »
Is the El Psi sporeship unrecoverable? I have defeated it 2 times with it being disabled in combat but it never shows up after battle.

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