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General Discussion / Re: What is the point of ship blueprints?
« on: June 14, 2024, 08:15:08 AM »
Blueprints are freedom. Sometimes the RNG denies you what you happen to want at the time. Maybe you just got your fleet blown up and want to try something different or you want to go kamikaze on a particular foe without risking your S-modded ships. Sometimes you just want to spam a ton of a certain ship because you want a hard counter to something annoying. Sometimes you just feel like rolling out the pilum carpet and need a ton of falcon(P) hulls or you want to see just how many piranha bombers it takes before an enemy station overloads. (Hint: it's a lot.)
It's nice to be able to feed the game credits which are the most plentiful resource in the game and have it spit out exactly what you want to play with. Also, heavy industry produces supplies, so it's nice to have those as backups too, just in case.
It's nice to be able to feed the game credits which are the most plentiful resource in the game and have it spit out exactly what you want to play with. Also, heavy industry produces supplies, so it's nice to have those as backups too, just in case.