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General Discussion / Re: How does Ship Salvage/Restoration work?
« on: November 30, 2023, 09:31:33 AM »
Given that ships don't always break apart when disabled and this seems to affect the salvage chance, it would be cool if we could prune the salvage lists by purposely breaking up disabled ship hulks we don't want.
Deterministic gameplay is always pretty cool. Take Battletech, for example. If you just blast a mech, destroying weapons and knocking off limbs until its engine explodes, you get scraps. On the other hand, if you knock its legs out and disable it, you get more choices from its parts or equipped weapons. If you headshot it and kill the pilot directly, you can salvage pretty much the whole mech.
It's trickier in a real-time battle system with dozens of ships, but being able to directly influence our salvage by our combat methods would be cool.
Deterministic gameplay is always pretty cool. Take Battletech, for example. If you just blast a mech, destroying weapons and knocking off limbs until its engine explodes, you get scraps. On the other hand, if you knock its legs out and disable it, you get more choices from its parts or equipped weapons. If you headshot it and kill the pilot directly, you can salvage pretty much the whole mech.
It's trickier in a real-time battle system with dozens of ships, but being able to directly influence our salvage by our combat methods would be cool.