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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Dwarden

Pages: 1 [2] 3 4 ... 13
16
Mods / Re: [0.95.1] Slightly Better Tech-Mining
« on: June 12, 2022, 12:43:20 AM »
maybe some modifiers for settings to be able tweak this to each taste

17
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 11, 2022, 10:58:34 AM »
The update needs a new save

test case

no (zero) saves in saves directory

1.
started StarSector.exe, click play
(no mods, just LazyLib + UNGP) ...
... UNGP crashed before GUI menu

2.
started StarSector.exe, click play
(no mods, just LazyLib) ...
load fine into menu, start new game
saved the game, exit
re-started StarSector.exe, click play
(no mods, just LazyLib + UNGP) ...
... UNGP crashed before GUI menu

... something is wrong with v2 and i can't figure out what/why
error is same as in my previous post

3.
reverted UNGP to 1.7.2 and repeated case 1. and 2.
in both attempts game loaded fine w/o error


18
Mods / Re: [0.95.1a] Unofficial New Game Plus 2.0.0 (2022/6/9)
« on: June 10, 2022, 11:18:16 AM »
crash on loading to gui

Code
316997 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]
java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.utils.UNGP_UIEntityPlugin
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more


19
Mods / Re: [0.95.1a] QoL Pack 1.0.1
« on: June 07, 2022, 09:56:05 AM »
i was wondering why i get "OffTextColor" error in console

and then i noticed `QolPack.ini` in the archive download has
Code
"OffeTextColor":[255,0,0,0],

just typo to fix :)

20
Modding / Re: [WIP] Public Companies - work in progress
« on: June 06, 2022, 09:00:46 PM »
i noticed you got PMC and Trade companies but you forgot about

Big Pharma (it's always about medical drugs)
* investments into stations / colony services and trade and research

Military Complex (procurement of more dakka or ammo)
* investments into defense and offense of fleets, factions, stations , colonies and logistics etc.

Pleasure  (cause entertainment, alcohol and sex is profitable)
* investments into station services and trade

21
This potentially enables a tedious-but-optimal strategy of grinding pilot XP by doing trivial battles with recovery shuttles and durable fighters, and then switching to "spending mode" for difficult ones.
The only reason grinding marine XP isn't a thing is the ease of obtaining fully leveled ones to begin with.

well there could be something what could differentiate training vs experience gained

22
agree, i would like to see stuff like novice, regular, veteran and ace fighter pilots ... giving even more reason to rescue those more skilled ones

23
i've removed this mod from my set as it causes some issues
it's redundant in sense of the other QoL mod

adds just layers of overrides to keep track about
vs default settings file and other mods settings files ...

24
Modding / Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« on: June 06, 2022, 02:39:21 PM »
That is indeed a crash in random sector. Specifically, from an incompatibility involving the new asteroid belt terrain plugin in beta MagicLib.

@Dwarden what version of MagicLib are you using?

If I'm not mistaken, at least everything will work fine with either of (upcoming Nex release) or (upcoming MagicLib release), so there shouldn't be cause for concern.

that's it, i sort of suspected that, as there are issues with MagicLib 0.44.1 so i hope both new N and ML releases are sooner than later ...
and thanks for looking into it

25
2241317 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.Arc_WorldGen.generateDerelicts(Arc_WorldGen.java:32)
   at data.scripts.Arc_ModPlugin.onNewGameAfterProcGen(Arc_ModPlugin.java:12)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

im not really sure if this is caused by Nexerelin or a compatability issue with one or another mod, as i have a lot enabled, but it crashes every time i try to start with the derelict empire scenario

about `ARC` , `Argent Revanchist Contingency` crash with `Nexerelin` random start
 just simple disable the 2 lines ... where it adds two derelicts into star-system `"duzahk1"`
or even better ... in the `Arc_WorldGen.java` just  add IF to check if that planet exists ...

Code
		if (akaMainyu != null) {
addDerelict(akaMainyu.getStarSystem(), akaMainyu, "arc_tiferet_prototype", ShipRecoverySpecial.ShipCondition.AVERAGE, 100f + 200f * (float)Math.random(), true);
addDerelict(akaMainyu.getStarSystem(), akaMainyu, "arc_daat_prototype", ShipRecoverySpecial.ShipCondition.AVERAGE, 100f + 200f * (float)Math.random(), true);
}
voila, no more crashing `ARC` with random Nexerelin

26
Mods / Re: [0.95.1a] Arsenal Expansion v1.5.5 - Housekeeping
« on: June 05, 2022, 10:00:05 AM »
thanks a lot for the update @Inventor Raccoon

q, any chance to add the 'fix' done by Phlyk to the `AEAddVow.java` ?

27
Modding / Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« on: June 04, 2022, 04:14:28 PM »
note: seems like there is crash vs Nexerelin 0.4.10d in 0.95.1a

```
3938037 [Thread-3] INFO  exerelin.world.ExerelinProcGen  - Creating station in asteroid belt null in Sol Star System, has params: false
3938054 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1317)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1953)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1274)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1173)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:462)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
```

28
Modding / Re: [0.95a] Sol System (v0.2.4 - 4/15/2021)
« on: June 04, 2022, 04:10:47 PM »
there is always more to add https://tf-cmsv2-smithsonianmag-media.s3.amazonaws.com/filer_public/d8/2d/d82d6935-b076-470c-bf40-a1d82946b926/hubble_comet_c_2014_un271_nucleuscomparison.png

next to coments there is possibility of some other planetoids and large asteroids not just possible planet x (or it could be twin)


29
i sort of wonder why you added the "enableShipExplosionWhiteout" as extra setting when it's part of the game settings itself
C:\Program Files (x86)\Fractal Softworks\StarSector\starsector-core\data\config\settings.json

30
Mods / Re: [0.95.1a] Orks v1.0.3 "Roightin' Red"
« on: June 03, 2022, 08:43:52 AM »
just question about (some of) the removed ships, are they gone for good or slated for rework and return later?

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