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Mods / Re: [0.95.1] Slightly Better Tech-Mining
« on: June 12, 2022, 12:43:20 AM »
maybe some modifiers for settings to be able tweak this to each taste
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The update needs a new save
316997 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]
java.lang.RuntimeException: Error loading [data.scripts.utils.UNGP_UIEntityPlugin]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.utils.UNGP_UIEntityPlugin
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more
"OffeTextColor":[255,0,0,0],
This potentially enables a tedious-but-optimal strategy of grinding pilot XP by doing trivial battles with recovery shuttles and durable fighters, and then switching to "spending mode" for difficult ones.
The only reason grinding marine XP isn't a thing is the ease of obtaining fully leveled ones to begin with.
That is indeed a crash in random sector. Specifically, from an incompatibility involving the new asteroid belt terrain plugin in beta MagicLib.
@Dwarden what version of MagicLib are you using?
If I'm not mistaken, at least everything will work fine with either of (upcoming Nex release) or (upcoming MagicLib release), so there shouldn't be cause for concern.
2241317 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.Arc_WorldGen.generateDerelicts(Arc_WorldGen.java:32)
at data.scripts.Arc_ModPlugin.onNewGameAfterProcGen(Arc_ModPlugin.java:12)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
im not really sure if this is caused by Nexerelin or a compatability issue with one or another mod, as i have a lot enabled, but it crashes every time i try to start with the derelict empire scenario
if (akaMainyu != null) {
addDerelict(akaMainyu.getStarSystem(), akaMainyu, "arc_tiferet_prototype", ShipRecoverySpecial.ShipCondition.AVERAGE, 100f + 200f * (float)Math.random(), true);
addDerelict(akaMainyu.getStarSystem(), akaMainyu, "arc_daat_prototype", ShipRecoverySpecial.ShipCondition.AVERAGE, 100f + 200f * (float)Math.random(), true);
}