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Modding / Re: [0.95a-RC15] Trophy s-mods [0.4.0]
« on: July 23, 2021, 04:43:56 AM »
Speaking of bugs, I'm currently flying a converted hangar Astral. And yes, the penalties apply to all 7 bays, not just the added one.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Remnant frigate spam is a thing because cores count as officers for now, which they will not for the player next release, so that use by late-game goes out the window. I suppose player can get Auto Ships to use a bunch of AI frigates during early-mid game as a crutch.
What matters is that enough people like it that it’s worth the time and effort of Alex or some modder to make it and that it’s not so good that you have to get it, which if you take away the unlimited missiles it isn’t.
Amened Luddic ships with Burn Drive to Plasma Jets