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General Discussion / Re: Best Skill Tree 0.95
« on: May 12, 2021, 01:12:59 AM »Did not expect it to be so extremely one sided.We have not one, but two Loadout Designs now - tech 4L and 5L. If anything, I'm surprised it's not 100%.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Did not expect it to be so extremely one sided.We have not one, but two Loadout Designs now - tech 4L and 5L. If anything, I'm surprised it's not 100%.
I prefer 5/3/7/0 split
What about the cryosleeper boss fight? That doesn't scale to your fleet either.
If the player makes the extra investment to bring that much firepower then the player deserves the advantage that provides, no?
Doom was more or less fine until Systems Expertise and elite Phase Mastery came.This is simply Orwellian. Doom was overpowered in 0.9.1a. Being "one class above" shouldn't mean "can kill entire fleets by itself with zero risk".
Current version size 3 colonies are immune to all sorts of outside faction interference iirc.
That said it’s totally legit to perform hit and runs on all the sweet vast ruins.