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General Discussion / Re: Does the Planetary Shield mitigate meteor strikes?
« on: February 07, 2023, 04:20:06 AM »
A planetary condition that doesn't occur randomly and is only found on some core worlds.
Starsector 0.95.1a is out! (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23)
honestly one of the most important parts of the legion XIV that has over the regular legion is that using burn drive and charging into the frontlines with two cyclone reapers just feels amazingRegular legion can burn in with reapers too, and it gets 5 per volley instead of 4.
What if Converted Hangar cost something like 5 OP across the board, the fighters had no penalties (increased cost or otherwise), but it increased the ship's deployment points by something like "+3 or 10%, whichever is higher"?Nobody would use it, +3 DP is an absurdly high price. OP/DP is the most important ship metric, and the proposed CH would ruin it way too badly.
+100 range is especially noticeable on thoseArguably, the opposite. Machine guns are going to be shorter range than anything you are fighting regardless of the bonus. Range extenders are most meaningful when they bring you above the average range for the weapon size class.
(CH removes the fighter penalties and DTA adds +100 range to fighter weapons.)Finally, my precious Xyphos, without the D-mod visual overlay. Assuming it doesn't get nerfed before the patch releases, that is.
currently the Legion XIV is considered one of the stronger capitalsConsidered by whom? I don't think this is the majority opinion at all.
been chomping at the bitt for this update ever sense the aprilGood news, you can keep doing that for another 3-12 months
Is the lp manticore's system still the cannister flak? It would be interesting to change that to burn drive for maximum in your face torpedo strikes! Probably objectively worse in terms of performance but also terrifying stacked on top of SO.Colossus already has both the hammer barrage and the burn drive.
Again, indirect buffs help all ships similar to it.No, indirect buffs help all ships to different extents. CH Sarissa on Fury is much better that on Aurora, for example, because of the OP/DP ratio and the number of weapon slots.
I don't see it getting stronger than it currently isFury is one of the best CH platforms to use Sarissa. I expect both Fury and Shrike to be noticeably better simply because they get easy access to kinetic damage without missiles.