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Mods / Re: [0.9.1a] Ruthless Sector 1.2.2 - Difficulty Options for Better Gameplay
« on: September 19, 2019, 12:52:30 AM »
I agree with Buff Skeleton, something about the rating with Remnant - and also Blade Breakers and later IBBs - seems a bit off. Spent the last few play sessions wrestling with high danger Remnant and Blade Breaker systems and once I deploy two or three capitals I will be at 1 or 2 stars, even though I would most likely lose that fight.
Is there a config setting for how much player level figures into the calculation? Maybe you could give less experienced players (like me) the option to not have their non-existent skill factor in the difficulty rating.
EDIT: I'm using mostly pirate ships from the Tahlan Shipworks mod, which have *** front shields especially badly suited for Remant fights it seems. I know this is the kind of mod interaction that can only lead to madness if another modder tries to account for it, but it would be nice to have a config option to tailor it to this situation.
Is there a config setting for how much player level figures into the calculation? Maybe you could give less experienced players (like me) the option to not have their non-existent skill factor in the difficulty rating.
EDIT: I'm using mostly pirate ships from the Tahlan Shipworks mod, which have *** front shields especially badly suited for Remant fights it seems. I know this is the kind of mod interaction that can only lead to madness if another modder tries to account for it, but it would be nice to have a config option to tailor it to this situation.