Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - IAmLegion

Pages: 1 [2]
16
Hello!  Been using the mod for a while and the weapons are very fun.  But I can't seem to find some of the ships that come with the pack, especially the top tier pirate vessels.  Are they just a very rare spawned blueprint or do they appear over time or something?  I'm kinda confused since I would expect that the pirate capitals would just spawn in the pirate's raiding fleets.  Some ships I find all the time like Kodais and the hunter killers and the occasional pirate castigator, but I can never seem to find most of the ships. 

Are the rarity levels of some of these ships like super low, because I've got 43 mods currently installed and all those extra ships might be crowding them out? (possibly)??  I've played for more than a hundred hours without seeing a single top tier capital so idk whats going on.

Anyway, I've loved every ship I've been able to get and appreciate the work you put into this!

17
All I want is a ramming star destroyer :/

18
I assume this will break my saves?

19
General Discussion / Should I be using Resistant Flux Conduits?
« on: October 08, 2019, 01:15:06 PM »
The Ai has really bat habits when it comes to venting.  Does RFC make them vent more reliably? 

20
Mods / Re: [0.9.1a] Shadowyards Reconstruction Authority 0.8.7rc2(05/15/19)
« on: September 05, 2019, 09:22:33 AM »
Personally, I find the Clade to be not very impressive.  Please upgrade its retreat drive to purposefully target friendly ships.  I need more launches in my life.  Thank you.

21
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: September 03, 2019, 11:34:12 AM »
Ah, that explains things, thankyou Tart!

22
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: September 03, 2019, 10:29:48 AM »
I don't know if this is on purpose, but the Warlust sniper wanzer seems to be crippled by the AI literally never sending them forward.  Is this part of their design because my carriers are just sitting back not supporting the rest of my fleet?  The Warlusts just hover around my carriers at like 1500 range not doing anything.  The carriers even have aggressive captains.

23
General Discussion / A Moment of your Time
« on: August 29, 2019, 02:09:27 PM »
Everyone new, please take a moment to thank SsethTzeentach for bringing us here.  What a lad.

That will be all.

Pages: 1 [2]