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General Discussion / Re: These Remnant are normal ?
« on: January 26, 2022, 03:03:17 PM »
lol I always just saw it and was like "no thanks".
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
AI piloted stock attack pirate vanguard with steady officer lvl 5 (impact mitigation,ballistic mastery,target analysis,systems expertise elite, polarized armor) loses battle to single pirate hound in simulation. All due to damper field usage while hound just fires away and eventually kills off the vanguard.
But that's a ship problem and not specifically the PA hull mod.QuoteUsing known overpowered ships, ... are terrible tests. Doom was already OP.
Then we shouldn't discuss any phase ships since they are all overpowered anyway. Only thing balance phase ship is that AI cannot utilize phase field.
I tested PA Doom and ...
You're probably using it in the wrong role or haven't actually tried it.
Better frigates get flux locked...
I posted combat logs of it punching up vs the 2nd most dangerous faction in the game.
SP aren't unlimited, I don't care if they are in theory, they massively slow down late game and when you start wanting to use them for colonies you will be able to blow 20 SP with 3-4 clicks. SP are too important to spend on minor campaign upgrades. Early game it's raining SP, you spend them like you are drunk and more pour down. Late game you wish you hadn't been so wasteful.20 SP on a single colony, no wonder you wish you haven't been so wasteful
Maybe spend 2 on pop&infra or starport for the first colony to speed things up, maybe another 4 for the other one if you are feeling frisky.
That sweet, sweet ground defense upgrade for only 64 might look enticing but if you skip it most of your SP problems will go away.
SP is also faster to get later on, you have a full fleet against XP dispenser pirate armada/invasion/ordo stacks.
I am perhaps misinterpreting your statement, so please correct me, but it sounds like to me that you're implying there are no balance considerations for the campaign and navigation layer. I'm pretty sure a giant profile, low sensor range, and low burn fleet (a fleet with all civilian tags and no mitigating hull mods for example), is going to be found and caught by hostile fleets more often than a small profile, high sensor range, high burn fleet. Especially if neither has transverse jump.I'm saying that there is already a self imposed penalty connected to Campaign vs Combat hull mods, the OP cost.
Officered scarabs are my go-to for frigates.I like Omens with officers. 'Systems Expertise' + 'Target Analysis+' + 'Point Defense+' officers to be precise. Then you give them a short PD weapon, possibly one you get from a [REDACTED]. They'll just toy around with their prey, till the big brothers join the fight
100% of flux output being dumped into eight ballistics is better than "okay".