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Bug Reports & Support / [0.95a-RC10] BIG BUG WITH CHAMPION SHIP EXTREMELY GAME-BREAKING MUST FIX ASAP
« on: March 28, 2021, 12:49:26 PM »
Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)
Human beings are funny. They long to be with the person they love but refuse to openly admit their feeling. Some are afraid to show even the slightest sign of affection because of fear. Fear that their feelings may not be recognized, or even worst, returned. But one thing about human beings that puzzles me the most is their conscious effort to be connected with the object of their affection even if it slowly kills them from within.
In all my life, I have thought the Domain was too powerful to collapse. The Hegemony would continue to survive and prosper after the Domain would return... but when I saw that thing, I doubted our restoration of the Domain... like I could never match the intellect of its design or prevail over it. I may have met creative designs, but this... is just a reminder of our failures before everything fell apart... –Kim Quy
Did you ever hear the tragedy of the Mayasura Crisis? I thought not. It’s not a story the Hegemony would tell you. It’s a tragedy told by some of the oldest people from the Persean League. Mairaath stood at the heart of the Mayasura Star System many many cycles ago...
During Cycle 82, the Mayasura Star System was on the verge of decivilization. Its military commanders had been attempting to coup the Mairaath's government. This was evident when observing the third station was being fired on by Mayasurian weapons. Commodore Jensulte was dispatched to handle the situation in restoring law and order to the system by whatever means necessary.
For those that prefers a more civilized way of late-game colony management.
Months | Scattered | Widespread | Extensive | Vast |
1st | 100%-140% | 175%-245% | 300%-420% | 500%-700% |
2nd | 18% | 31% | 54% | 90% |
14th | 9% | 17% | 29% | 48% |
27th | 5% | 8% | 15% | 25% |
59th | 0% | 1% | 3% | 5% |
70th | 0% | 0% | 1% | 2% |
80th | 0% | 0% | 0% | 1% |
90th | 0% | 0% | 0% | 0% |
"techMiningDecay":0.95, # monthly multiplier reducing effectiveness of tech-mining ops
A solution to the mid-game problem of not needing commissions and enhancing your lore immersion by granting special characteristics depending on what faction you're commissioned by. Perhaps it is also an encouragement for you to try out new faction starts...
1. In `data/hullmods/hull_mods.csv`,4. Optionally you may want to add a tip, hullmod font colors, but that's only if users have this mod so they may get confused if they take a commission and they don't get anything.
- [ ] Under `id`, change `CHM_hegemony` to whatever hull mod id you want.
- [ ] Under `script`, change `data.scripts.hullmods.CHM_hegemony` to use your hull mod id instead.
- [ ] If desired, change any other values, like the `desc`.
2. In `data/scripts/hullmods`,
- [ ] Rename `CHM_hegemony.java` to `<your hull mod id>.java`.
- [ ] Inside that file, replace `class CHM_hegemony` with `class <your hull mod id>`.
- [ ] Inside that file, replace `hegemony` with your faction id.
3. In `data/config/CommissionBonus/TechpriestCommission.csv`,
- [ ] Change `hegemony` to your faction id.
- [ ] Change `CHM_hegemony` to your hull mod id.
if (!"almighty_dollar".equals(Misc.getCommissionFactionId())) {
ship.getVariant().removeMod("chm_200iq");
}