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Discussions / Re: Civ V Multiplayer! Probing for potential shenanigans
« on: August 10, 2013, 09:45:57 AM »
I'm in as germany
/EDIT How will we communicate though?
/EDIT How will we communicate though?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
http://fractalsoftworks.com/forum/index.php?topic=1977.0
Especially on planets like that of the Corvus II, a jungle, tanks and large vehicles would pretty much be rendered useless by the terrain.
I'm not sure if it has been mentioned before, and I really don't want to read through 180+ pages to see..
It seems to me like 80% of the ships are just using a flare or active flare launcher?
Is that intentional or just filler to be adjusted later when the other stuff is more fleshed out/balanced?
Also I can't seem to get the sensor array to work.. I have it in my cargo, but my ships don't get the option for any new hullmods and I can't mount it using a weapon slot, how does it work?
Well well, guess who turned out to be quite the pyromaniac...
I'd just like to know - how easy is it to implement a new system via mods right now, alex? And how straight-forward is that part of the code?
No much more complex than defining Corvus. It's basically the same thing, except there's a step where you define where in hyperspace the system goes.
I'd just like to know - how easy is it to implement a new system via mods right now, alex? And how straight-forward is that part of the code?