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Topics - Upgradecap

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106
Mods / The Corporate Collection (A collection of mods)
« on: April 07, 2012, 05:22:13 AM »
The corporate collection is a collection of popular and good mods.

So far, it includes these mods:

If you want your mod in this collection, pm me about it or post it here.

So, now that's settled, let me present to you some lore about this collection (no, it isin't lore about the mods, just about the collection ;))


LORE
At first, the corvus system only inhabited five worlds, each with their own characteristics.
And then the domain arrived, settling for all five of them, and using their advanced terraforming capabilities to make them habitable.
And later on, when the domain collapsed, the hegemon took it's place in the corvus system.
But later on, due to internal conflict and battles with their arch-enemy, the TriTachyon, an splinter group of pirates formed, and named themselves the Junk Pirates.
They relied on scavenging mostly hegemony ships and technology, occasionally scavenging the tritachyon patrols that crossed their territory.
And then a faction calling themselves the nomads arrived, taking no planet as their home, and wandering the infinitie space for as long as they could remember.
They had not much interest in the corvus system, but when the hegemony appeard hostile against them, they had to defend themselves.
And so, the Hegemony-Nomad war started.
And within all this chaos, two factions managed to slip through the defenses of both sides and estabilish their presence in the sector, namley the TimCORP and the Alliance, which both where hostile against eachother.
And in the midst of uprisings and wars, the result of the hegemonys oppresions in the roche systems where about to come and haunt them.
A collection of rouge traders had named themselves the "Trade Scavangers" and where about to enter the corvus sector.
Though they didn't field dedicated warships, but instead they fielded merchant ships, modfied for war.
This proved fatal to the hegemony commanders, as the trade scavangers came in large groups, overwhelming the hegemony defense fleets.
The corvus system is now thrown into wars and chaos, and the populated planets that remain under Hegemony control where on the brink of anarchy.
To be continued......... :D

The download link: http://dl.dropbox.com/u/63653453/The%20Corporate%20Collection.7z

(That link is always the latest)

I am going to upload pictures of all the ships later on.

Hope you'll enjoy this collection ;)


The Corporate Collection™ is a registered trademark for Upgradecap

© Upgradecap 2012

;D

107
Bug Reports & Support / Weird bug with BSOD
« on: April 04, 2012, 08:00:14 AM »
I got a BSOD when trying to press "Fleet" In the campaign menu. I had these mods active:
(I was not testing my mod around, just so you know)
Ironclads (not active)
Uomoz corvus v7
Avan's missions and ships
CFS (not active)
Demolisher
Earth Cracker
Energy Balancing Mod
Gunrunners
MassFarer
Positron
Nomads (not active)
Relics
Sf Extended
Star Wars
TimCORP (my mod)
Weapon Pack v21
Scrappers
Big Battles

Very weird, as there aren't any reports of it in the .log
And it was a memory exeption. That's what i got from the BSOD atleast

108
Suggestions / How to make starfarer more epic :)
« on: April 01, 2012, 03:26:50 AM »
So i was thinking of having this in starfarer (the kind of explosions):

(skip to 1:05 for the epicness ;D)

And maybe having some sort of more epic combat situtaions, like this:


(i'm reffering to the fighter battle in the middle, where one of the fighters chase the other amongst the capitals, while being fired upon by heavy flak :D)

Thoguhts? Ideas?

109
Modding / Community list of weapon sprites ;)
« on: March 31, 2012, 12:31:17 PM »
So i was thinking of maybe putting up a list of community-free weapon sprites?
I myself hav none, but mayb some missile launchers and ordinary weapons?
;D

110
Modding / My mods hull variants don't spawn in station
« on: March 20, 2012, 01:31:15 PM »
As per title, my modded (custom) hull variants don't spawn automatically.

111
Modding / who plays what mods? :D
« on: March 17, 2012, 11:04:49 AM »
 I am hereby giving this thread the name: the ultimate self mod promotion thread :D. So, who plays what mods? I play the TimCORP, nomads, gunrunners, junk pirates, extended.

112
Suggestions / Escape pods?
« on: March 02, 2012, 09:26:09 AM »
So i had some thinking about how valuable the crew is and figured that escape pods would be a great idea to safley get that elite crew out of that nearly dead lasher or whatever type of ship. I don't know if this will come in a future update but this would be a really good idea. And the escape pods would either transfer the crew to a another ship or retreat off map. What do you think?

113
Modding / How to add factions into the campaign?
« on: February 26, 2012, 11:38:53 AM »
i seem to get this error whenever i try to add my custom faction ingame (my TimCORP faction) :
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/SectorGen.java, Line 83, Column 29: Unknown variable or type "spawn"
How to solve this?

114
Mods / The TimCORP Mod (Version 1.6,we need a new spriter, works with .52a)
« on: February 17, 2012, 01:47:19 PM »
 
THIS MOD HAS BEEN BROUGHT TO YOU BY THE TimCORP RESEARCH TEAM

The TimCORP Empire            

A advanced empire, utilizing the latest technology to their advantage against all their enemies, seeking destruction of their archenemies, the alliance, but aren't so willingy to form alliances with the other factions. As of current, they are hostile against them.            
      

This mod is also part of a collection which can be found here: http://fractalsoftworks.com/forum/index.php?topic=2074.0

The lore for this mod is here : TimCORP lore


Also, I always need feedback, or else I don't know what you think of it! :D










The LATEST Version here:  
http://dl.dropbox.com/u/63653453/TimCORP.rar

Code
Changelog:
Completley updated both Alliance and TimCORP scripts; They are now compatible with 0.52a
Added 5 music tracks, 3 of them for battle, 1 for campaign travel music, and 1 for the titel screen.
Rebalanced the TimCORP captials; they should be less OP now.
------------------
Added:
Pulse beam.
A high tech beam weapon designed for close-combat (melee)
Eclipse
A high-tech PD weapon, similar to the Pulse Beam, but a small slot.
Katraid ships:
The arrowhead:
A High-tech destroyer with two large energy slots. Not for sale or in campaign, this is saved for 1.7
The sentinel:
A heavy destroyer equipped with powerful weapons.
The katana:
A small, nimble fighter, exelling in combat operations.
Some stuff are lacking descriptions, but that's as intended. They will come in version 1.7.
And, in version 1.7, the Katraid will have some more ships and get into campaign, and get their own set of weapons.

This bug has been solved, and there are no known bugs that relate to this mod, and there's been extensive testing of it ;)

CREDIT: Erick doe for the awesome sprites.
               Thesoldier for helping me out wig some of the codingwork.
               Dante80 for making me the planet sprite.
               Acidzombie for making the videos.
               Sunfire for a few of the weapon sprites.
               And the rest of the team for the awesome work here :)
           Again, we need a new spriter urgently, so if you could help, no matter how you sprite, send me your work via pm and I'll see if we can get you in. We need atleast new sprites for a few factions.

WE URGENTLY NEED A WEAPON SPRITER


The Ships:
The Alliance:











The TimCORP:















We are hiring any good coder or sprite artist which can help me and my team out on this mod, as there are plans to do a Total Conversion later on. We are currently looking for: Sprite artist(s), Coder(s), so feel free to contact me through the forum here, or using our IRC channel: Server: Chatnet, Channel: TimCORP (i'm not online on it very often, so rather use the forum here :))




LORE

" Admiral, " Davian's advisor said, " The marines are geared and ready to begin the operation. Orders? " Davian clenched his rifle as his advisor loaded his. Davian was assigned to lead a boarding operation on a stolen Super-Leviathan; The biggest the TimCORP had to offer. It was stolen due to carelessnes from one of Davian's childhood friends, Scott. Scott was executed the day before, by a volunteering Admiral Davian, wishing to give his friend a simple, quick death instead of the violent torture given to Fleet-Admirals who'd lost their ship.
   Davian had to retrieve the ship with next to no damage, or he'd suffer a similar fate. Though, he saw it as a reasonable punishment for losing one of the last three remaining Super-Leviathon owned by the TimCORP. He knew that losing this ship would deal a devastating blow to his own people, not only from losing a ship that turned the TimCORP's economy into complete turmoil each time one was made, or attempted to be made, but the technology in the Super-Leviathan was too grand to lose, and should be destroyed before allowed into the hands of mere pirates.
   The rest of Davian's squad, elite infantry units created only for the retrieval of such expensive equipment, which seemed to happen way too often nowadays, were to be given the same death sentence upon failure.
   " Alright men," Davian said, walking up to a small virtual map of the Leviathan, " We will be landing on this escape pod hatch here." Davian pointed to a small air-tight opening in the ship. While this method of boarding has been used before, it was easily the least safe and required exact precision. Davian, however, would be piloting the boarding craft.
   " This location is the closest spot to the command center. With no troops in the area, we should make it there in about two minutes," Davian stated, " But that won't be so easy. "
   " The entire ship is filled with many, yet inexperienced pirate guardsmen that will shoot on sight. We should expect heavy resistance, and should stick togethor unless told other-wise. Understood? " Davian asked. The three squads of infantry men replied yes, and got ready for the breach. Before Davian could dock, a tremendous amount of turret fire was flung at them, making the maneuver that much harder. Damn, I didn't think they'd be able to figure out how to use the weapons system on the ship yet, Davian thought. The ship had extremely advanced weapon systems, making it close to impossible to fire. That is, except for TimCORP gunners.
   Reguardless, the Pirates couldn't land a single hit on the boarding craft, allowing Davian to board the ship. Davian left the cockpit and walked into the main section of the boarding craft, grabbing his Rifle. As he loaded a fresh magazine, a warning siren came on from inside the Leviathan.
   " Here comes the greeting party, " A marine said, jokingly. Davian grinned as he disengaged the lock on the boarding craft's air-lock doors, ordering his men to walk out. He looked around cautiously, saw no one, and ordered an advance to the control room.
   " Don't you think... this seems... a bit too... easy? " Said one of the marines, a little out of breath from the running.
   " Yes, I do. And, how are you already out of breath? We've been running for only about half a minute! " Replied Davian, hiding that he was also a bit tired. The alarm is still on, yet we've encountered no one, Davian thought, but why? When they reached the command center, they noticed the blast doors were open.
   " Jenkins, scout the room. Look for anything suspicious, the rest of us will wait out    here, " Davian ordered. Jenkins nodded and walked in. In a matter of seconds, the marine walked back out and said, " everyone is dead, sir. " Davian looked at the soldier in shock, and walked in to see for himself. It was true, there was blood splattered everywhere. On further inspection, the words ' Your Welcome ' were carved into one of the pirate's chest.
   " Get these bodies out of here, " Davian said as he sat down to try contacting the TimCORP command station in the system. Something was awfully wrong, and Davian didn't have the man power to send troops around the ship looking for who did this, and the ship didn't have the proper fuel to fly back to command. All he could do was wait.

(A bit of change in the lore here, hope you like this one ;D)





The TimCORP Mod™ is a creation by the TimCORP Research Team

© The TimCORP Research Team 2012

;D

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