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Mods / Re: [0.95.1a] Industrial.Evolution 3.0.e - Campaign content expansion
« on: July 31, 2022, 11:27:27 AM »
Does the Interstellar Relay allow planets without Military Base/High Command to spawn medium/heavy patrols?
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
So, how is one supposed to deal with7(seven)ELEVEN invasion fleets each consisting of 6 or more capitals coming my way every ~70 days or so?
https://imgur.com/a/jODizPF
There are more options to deal with this than you think. While a star fortress might be overrun by just a few of these fleets on its own, *you* can make the difference. A handful of auxiliaries can keep the attackers off the stations flanks, funneling them into a chokepoint. As the station rotates, each side will have an opening to vent and repair, since they aren't surrounded, and then rotates back into the main firing line. Additionally, if they are not destroyed completely, stations repair very quickly. This makes it important to break up the fleet a bit to give the station time between engagements. You can do this by using the "follow me!" Ability to kite patrols or fast pickets into clumps of invasion fleets. Quickly salvaging the debris field from an engagment can earn you tend of thousands of credits and enough supplies to repair before the next engagement.
I find high tech stations work best, since they are less relent on hull hp that can be wilted down over several engagements. Flux and fighters fully replenish on each new engagement.
This is how I stood against a joint invasion of nearly 20 fleets with my allies at the start of a new game. Though the station eventually fell around the 16th fleet mark, (my own hubris in taking my ships of escort for the station) I had savaged enough ships and credits by then to start my own colonies, and almost a decade later, we took it back.
This mod has the potential to create some incredible stories, but it definitely does force you to reevaluate how you play the game in the first place.
(Ps. I play with the battle limit turned up to max, so my invasion fleets were even bigger. It's kind of amazing when the wreckage from dead ships blocking sightlines becomes such a major factor that you have to dedicate ships to pushing it out of the way for your station.)