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Messages - Shuhei

Pages: 1 [2]
16
Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: August 19, 2019, 11:19:22 AM »
Quote
Not readily fixable. Well, you can change "personNamePrefix":"pirate", to uppercase in [starsector-core]/data/world/factions/pirates.faction, but this will have other effects.
I could ask Alex to uppercase it in the vanilla commission intel, I suppose.

Please! Do that, if possible!

17
Suggestions / Re: Player Faction Colour
« on: August 18, 2019, 04:31:27 PM »
Color picker available for every faction (so we can change colors of each faction.) would be a blessing. Especially when playing with mods.

18
Hi,

Some suggestion:

Alex, could you please consider adding a possibility to see in easy way what planet belong to what faction?

Example: https://i.imgur.com/gKfkJch.jpg on this screenshot in Faction tab of Intel you can see a place where planets miniatures could be. It could show in easy way what planet belongs to who. And, in the perfect world, clicking on the miniature would move you to the planet's system and center on the planet.

19
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: August 18, 2019, 11:08:05 AM »
Faction planets names are pretty dark. Is it possible to change it somehow?

Screenshot: https://imgur.com/a/fKKReXH

20
Mods / Re: [0.9.1a] Nexerelin v0.9.3b (fixes 2019-08-17)
« on: August 18, 2019, 07:41:09 AM »
#BUG1
There is a typo in a pirate commission while playing as a pirate. It's basically "pirate Commission" not "Pirate Commision". Literally unplayable*.

Screenshot: https://i.imgur.com/zy5JOIi.png


----
*But seriously, how can I change this myself? It's frustrating.

/////////////////////////
#BUG2

The 4th option of Pirate starting fleet is missing

Screenshot: https://i.imgur.com/iBkAhtM.png

21
Bug Reports & Support / Re: Refit zooming bug bug
« on: August 18, 2019, 06:25:44 AM »
This game has better support and community relationship than most AAA games.

22
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.0 RC5
« on: August 18, 2019, 02:21:17 AM »
Some Lore please? Is this some of alternate scenarion from this: https://starsector.fandom.com/wiki/Mayasura_Star_System or is it compatible with current continuity?

23
Mods / Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« on: August 17, 2019, 02:57:37 PM »
Thank you kindly for your help! :)

24
Mods / Re: [0.9.1a] Common Radar v2.5 (released 2018-11-16)
« on: August 17, 2019, 02:40:07 PM »
Could you please consider increasing a little zoom range or adding a fourth mode with bigger range? I like the idea but my experience with the mod shows that the range is little too small to make a radar useful.

25
Bug Reports & Support / Refit zooming bug bug
« on: August 17, 2019, 06:48:26 AM »
Hi,

Description: there is a small but easy to reproduce bug related to in-game zooming on refit screen.

Bug: When you maximally zoom-in on a small ship (like Omen or Hammerhead) in refit menu and then you switch to a Prometheus tanker in the menu on the left side of the refit screen, the Prometheus will be streched out. You cannot strech the ship like this by mouse wheel zooming so I believe that this is a bug.

It also happens with: Atlas, Paragon, Astral. Probably every big ship.

Screenshots: https://imgur.com/a/kbAepy5


26
Modding Resources / Re: [0.9.1] MagicLib v0.27 (2019/08/07)
« on: August 15, 2019, 12:30:57 PM »
Yeah, but I reinstalled the game and... well... it helped.

27
Bug Reports & Support / Re: Why Tasks Forces keep attacks my ship?
« on: August 15, 2019, 12:17:08 PM »
Hi Alex,

Yeah, I've found the answer. No, I don't use older version however I joint to Hegemony while the Task Force was enroute to my colony. That is why they attacked me when I entered to the system. And yes, there is no aggresion anymore after that one particular task force. So I guess case is closed  :)

28
Bug Reports & Support / Why Tasks Forces keep attacks my ship?
« on: August 15, 2019, 04:29:43 AM »
Hi,

long story short: random hegemony task forces keep attacking me (not my colonies - me. I.e defenders of military base) while their normal patrols are friendly to me. I'm also commisoned with Hegemony and got 75+ relations.

What's going on?

29
Modding Resources / Re: [0.9.1] MagicLib v0.27 (2019/08/07)
« on: August 15, 2019, 02:19:15 AM »
The mod crashes during the game loading phase. Updated Java to the newest version but it didn't solve the problem.

Quote
Code
[code]60965 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.?00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[/code]

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