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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Messages - Avan

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16
General Discussion / Re: Gonna miss my Hammerhead :'(
« on: August 22, 2012, 01:34:22 PM »
Actually yes, IIRC depending on orders, the AI of a smaller ship does have the option to go in and save a larger one. ;) (ie, Full-Escort does this) - I've had this happen with my shield hounds where they would go in and intercept incoming missiles or ships (which has included flying shields-first into torpedoes), though they tend to survive most of these engagements because of their extremely fast venting, shields, and maneuverability.

17
 :D Yep, the Desperation was fun to make. In fact, it came about when I was pondering the conversion system - "where do all those tarsus arms go?". - I also like to make a point of trying to stay within the atmosphere of the game and feasibility with the lore.


Anyways, another new ship for your viewing enjoyment (another conversion, but this one is actually not a junker!)

Buffalo-E: The Buffalo-E is a miniature explorer, and although it has a fairly large pricetag in comparison to its progenitor, it is significantly cheaper than any other ship filling its role. As an added bonus, it can carry a much larger quantity of fuel with itself than the Venture or Odyssey can in proportion to its fuel consumption. In fact, it outright beats the Venture, and has half as much as the Odyssey, giving it the best range of any non-dedicated tanker. Prior to the Buffalo-E's creation, there really were no comparable ships. The Odyssey was a giant fancy capship with an equally enormous pricetag, the Venture required relatively frequent refueling stops, and was still somewhat pricy, and all the tankers had no real chance of survival on their own. Then along came the Buffalo-E - a budget level, destroyer-class, long-range explorer craft capable of operating independently, outfitted with relatively modern technology, with some fighters for support, marketed at the small-time explorer, tech-miner, or ore prospector. As a result of the higher rarity of their components, higher standard of engineering, and pricier construction, they tend to be quite a bit less common then their sibling converted destroyers. It falls into the category of 'good all around', excelling in no one particular area; tankers hold more fuel, freighters carry more cargo, actual combat craft are able to deliver more firepower, but for not being any of them, it isn't bad at those roles either. The Buffalo-E has a large cargo capacity (not quite as much as a proper freighter of its size), a large fuel reserve (about as much as the Dram, which is a class-size lower), and can mount a decent amount of weaponry (up to 70 OP - still less than any proper combat destroyer other than it's sibling converts (such as the Buffalo II, the Condor, the Vulture)) due to having been upgraded with a military-grade reactor, though most of its slots are probably best used with point defense.

(I still have a bit more touchup to do on the sprite, esp. because I missed some shadows <.>)
[Edit - btw, only the buffalo Core is kitbashed - everything else was created new, from the tanks to the armor.]


18
Discussions / Re: Planetary Annihilation (Yes, like TA)
« on: August 22, 2012, 08:45:32 AM »
O_O  ;D

19
Suggestions / Re: Multi-branch ship conversion [Modding Req]
« on: August 21, 2012, 08:36:23 PM »
The button doesn't do anything in this build from what I can tell; its just a placeholder UI element.

20
New sprite for the Pike: (also includes a standard-looking mount, and I fixed the weird glitches with the weapon placement and bounding poly)



Vulture: A derivative of the Tarsus, it removes the fore section of the ship and places the equipment necessary to support a large ballistic hardpoint into the remains of the cargo bay. One of the forward arms is relocated to the side out of the way of the main weapon, and that section of the cargo hold is filled up by a small secondary reactor to help support the increased demands of this ship. It has no shields, fairly poor flux, and barely has enough OP to fully stock all its slots (45). Its not exactly state of the art, but it is cheap, and lets you bring a large ballistic cannon to the fight. In some sense it is to the Tarsus what the Buffalo II is to the Buffalo, except with a huge cannon instead of a lot of missiles. Predictably favored by pirates.



Desperation: Its name says it all - its a ship most oft used by the most desperate of captains. For a mere 2 FP, you can field one of the saddest excuses of a ship to ever ply the spacelanes. This ship is basically built out of the easily-obtained left-overs from the creation of a Vulture (or Condor), and as a result, is a dirt cheap frigate. And in this case, you definitely get what you paid for. Dirt. It is the slowest frigate, it lacks any sort of shielding, its flux stats are pretty lousy, and what armor it does have takes little effort to punch through. It does however have a good turn rate, and 6 slots. Still, despite having 6 slots, complete with the two forward facing missiles being medium slots, you only have 20 OP to work with due to the civilian-grade reactor it has. However, this ship isn't entirely without merit. Even though they may be pushovers when alone (it can still take out most lone freighters though), because of how cheap they are (Both money and FP wise), pirates will occasionally field them in large groups using sheer numbers to overwhelm opponents.


21
Suggestions / Re: Multi-branch ship conversion [Modding Req]
« on: August 21, 2012, 08:03:42 PM »
I was just hoping to be able to make use of the intended conversion interface, as opposed to hacking around it with scripts (which would likely be more complex and irritatingly gimmicky than having it directly supported anyways).

22
Suggestions / Re: Multi-branch ship conversion
« on: August 21, 2012, 05:14:08 PM »
err, I'm not sure you get it; I mean conversions such as buffalo to buffalo ii, or tarsus to condore; lorewise the latter of each pair is a direct derivative of the former. they even look visually similar; you can see how they were converted. these are not arbitrary conversions

23
Suggestions / Multi-branch ship conversion [Modding Req]
« on: August 21, 2012, 04:07:07 PM »
After finding out about the 'convert' button (currently disabled) on the likes of the buffalo or tarsus, I was wondering hoping would be able to do the following things:

1) have a ship that can be upgraded along two or more paths (ie, ship A can be turned into either ship B or ship C)
2) have a ship that can be upgraded into two ships are once (ie, where one part of the ship A gets used for ship B and the rest is used for ship C)

[edited the title to convey that I'm just asking for modding/engine support for this]

24
Modding / Re: Ship graphics many times its intended size and wont change
« on: August 21, 2012, 03:16:37 PM »
Actually the size of that image is is 186x397 - if you used the 182x297 as your dimensions in the .ship file, that would likely cause weird things to happen.

25
Modding / Re: Ship graphics many times its intended size and wont change
« on: August 21, 2012, 02:57:14 PM »
I have seen instances where some shoddy editors will sort of resize a picture, but they actually just end up changing how it gets rendered, leaving the complete original resolution image behind which some programs (possibly including starfarer, as well as the photo thumbnail generator on my phone) will display instead.

26
Well, it looks like 1.03 will likely have 2 to 3 new ships (kitbashes of existing freighters; because... that is actually what they are in-game (Basically, think the Buffalo II/Condore/Etc type ships - I'm hoping to use them to round out the pirate fleets a bit more. For example, one of these is basically a tarsus with the front lopped off, a large ballistic mount (and a couple small ones) & associated equipment stuffed into the resulting cavity from the cargo bay, and one of the forward arms stuck to the side to provide room for a couple extra reactors to power the thing. Its sort of like a poor man's ballistic version of the Sunder.)

Also the Pike nolonger looks like a weird flat, blurry, thing... and actually has proper depth and detail. I'll be putting up pictures likely tomorrow, or maybe even today.

27
General Discussion / Re: What type of ship do you fly?
« on: August 21, 2012, 11:12:54 AM »
The odyssey is a quite nice balance of multiple roles; I often like to have one in the late game, especially as far as flight-deck equipped ships go.

28
Bug Reports & Support / Re: Ship size inconsistency at tactical map
« on: August 21, 2012, 10:26:33 AM »
Your post said that it wasn't scaling (which I took to imply that it was staying the same); but it was, just in the wrong direction

29
Bug Reports & Support / Re: Ship size inconsistency at tactical map
« on: August 21, 2012, 10:20:04 AM »
I measured the pixels, and the paragon in your second screenshot is actually smaller than the first. O_O

30
I noticed you had a collection of samples growing, and I recently added (just this morning in fact) a large image with all the ships in my mod so far, which you can include: (its under the spoiler tag near the top) http://fractalsoftworks.com/forum/index.php?topic=977.0

I'd recommend using this link of the image (as opposed to re-uploading it), since it will be updated with time (in fact it will likely this weekend with the next update) and this way the copy here would stay up-to-date. Actually here it is anyways: https://dl.dropbox.com/u/3061400/shipchart.png (High/Mid/Low tech ships are mostly kitbashes with custom bits, while the Post-Collapse and Pre-Autofactory ships are all hand-drawn)

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