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Messages - Avan

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1381
Modding / Re: Mission: Holding the line
« on: May 05, 2011, 09:41:03 AM »
Great to see you enjoyed it ^^

I was really pushing the limits in terms of the number of ships you could have, in that its possible to have more ships than the deployment meter will show at any given time.

1382
General Discussion / Re: Hi All
« on: May 05, 2011, 09:07:49 AM »
Wouldn't it be a great tool for that? >.>

1383
Bug Reports & Support / Re: AI failing when enemy retreats
« on: May 05, 2011, 08:48:26 AM »
Hmm. Do you mean frigates? I don't see any fighters in the screenshots.
There are some wasps in the lower right hand corner of the screen

1384
Modding / Re: Mission: Holding the line
« on: May 05, 2011, 08:39:34 AM »
Thanks all - hope you enjoy it.

Also, if anyone is having trouble installing it, check out the installation guide I made for mission installation in Starfarer version .33a -
http://fractalsoftworks.com/forum/index.php?topic=18.0

1385
Modding / How to install a mod [v. 0.33a]
« on: May 05, 2011, 08:33:41 AM »
Thought I might as well provide specific installation instructions for anyone using this first beta, even though I know Alex plans on making things quite a bit easier in the future, I suspect there will be at least several more mods released for this early version soon.

navigate to your starfarer installation directory and then from there go to you missions directory:
../starfarer/starfarer-all/data/missions/
now, extract the mission folder to this location so you should have
../starfarer/starfarer-all/data/missions/missionname/
as the new directory of the mission

now just edit
../starfarer/starfarer-all/data/missions/mission_list.json
to include the name of the mission you are adding, and then you should be done!

If starfarer crashes on load, there is probably an issue with the mission name you added, or the creator of the mission did not bug-test their mission, which is really bad form.

1386
General Discussion / Re: Hi All
« on: May 05, 2011, 08:17:06 AM »
Well, it seems we have our first community-released mod out!

1387
Modding / Mission: Holding the line v0.82
« on: May 05, 2011, 08:13:30 AM »
Ok, so first mission (Both mine and in the perspective of community-released ones), this one is something of a large fleet battle. Rated as hard because its virtually impossible to get 100% completion on this mission given the number of ships, and I averaged about 40% on it, with a high score of 86%.

Probably will need some balancing, and due to a lack of large direct-fire tri-tachyon ships at the moment, I put in a couple apogees and conquests in as placeholders, though I doubt their canonical sense as they do not seem to match the Tri-tachyon style, but were definition not Hegemony so... Might make some custom ships, but given the bounding data requirements, I probably wouldn't bother with anything larger than a fighter or bomber.

Anyways, this mission is played from the perspective of the blockade in the 'Impossible' mission, repelling a Hegemony task force sent down the line to finally liberate the mining outpost. The hegemony force has 4 Onslaughts, in addition to a lot of smaller capships, as well as tons of bombers. Fortunately you have a good number of fighters, but this means you have limited opening options that don't involve the point-defense gunships or fighters.

Balance feed-back is much appreciated!

v0.8 - initial public release of the mission
v0.81 - fixed text objectives, fixed failure on loss of TTS Cerena (I have just tested it, and it works)
v0.82 - changed difficulty rating based on victory vs. % completion

[attachment deleted by admin]

1388
Suggestions / Re: Suggestions
« on: May 05, 2011, 07:23:31 AM »
I definitely think a hold-fire command would be great. Especially when I don't want the pilum being used against low-value targets that can be taken on directly, and I'd rather save them to hit Onslaughts from behind.

1389
Bug Reports & Support / Re: AI failing when enemy retreats
« on: May 05, 2011, 07:20:44 AM »
The friendly fighter AI will retreat on its own I found, have not had this with non-fighter ships though.

1390
Bug Reports & Support / Re: Explosion Flares rendering on top of UI
« on: May 04, 2011, 10:33:20 PM »
Ok, yeah, I was getting that as well, but I thought it was merely washing it out.

1391
General Discussion / Re: 'Impossible' mission
« on: May 04, 2011, 10:31:51 PM »
It does definitly come down to skill, both flying & strategizing. I have a medium difficulty mission which involves 1 on 1 Onslaught battle, evenly matched. Its possible to win taking less than 50 armor damage (because of all the asteroids, my lowest damage number was 23) using smart tactics and good timing to out maneuver the enemy Onslaught and get all of your missiles into its rear (as Onslaughts have only half-coverage shields, and their PD only covers the front 270 degrees, leaving the engines totally vulnerable.

I have a hard difficulty mission which conversely is very much strategy oriented. But once again, with some good planning you can come out victorious. I've found I can only get 86% (and that was once only), compared to 87% and 100% for the two stock hard missions.

1392
Suggestions / Re: Suggestions
« on: May 04, 2011, 10:22:42 PM »
I find that its fairly easy to keep track of flux level myself.

1393
General Discussion / 'Impossible' mission
« on: May 04, 2011, 05:54:48 PM »
Who here has managed to at least beat the mission in-so-far as they accomplished the objectives?
And what was your final score?

I got a Pyrrhic Victory at 0% XD
Got busy with making my own missions and have not had a chance to go back and try getting a higher score.

1394
General Discussion / Re: Hi All
« on: May 04, 2011, 03:06:05 PM »
Lol - I sort of beat it...  ;D but then again I still scored only 0%...
I never did get around to going back and trying again once I started trying to make my own mission work.

1395
Bug Reports & Support / Re: Friendly aircraft collisions
« on: May 04, 2011, 02:57:10 PM »
I've only had one time where the other ship did not raise its shields. Usually the collisions are between me in a cap or cruiser vs. another cap or cruiser, since neither of us can get out of the way in time, and the one shieldless collision was with a carrier-freighter, which I'm not sure had shields.

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