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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Avan

Pages: 1 ... 90 91 [92] 93 94
1366
Modding / Re: Adding in custom ships
« on: May 05, 2011, 02:36:01 PM »
ah ok, thanks! ;D

1367
Modding / Re: Adding in custom ships
« on: May 05, 2011, 02:30:41 PM »
Open Office

1368
Modding / Re: Adding in custom ships
« on: May 05, 2011, 02:24:15 PM »
Hmm, I am getting 'array out of bounds' errors when it tries to load shiphulls.cvs

1369
Modding / Re: Mission: Holding the line v0.81
« on: May 05, 2011, 02:20:08 PM »
Fixed & re-uploaded at 5 downloads.

1370
Modding / Re: Adding in custom ships
« on: May 05, 2011, 02:11:39 PM »
Ok, thanks! I'll mess around with it and see if I can get it in-game.

1371
General Discussion / Re: What's your favorite ship?
« on: May 05, 2011, 01:55:32 PM »
yes, and that shuttle has computer games with a shuttle that has computer games with a shuttle that has computer games [...]
Infinite recursion is the only way to go.  ;D

1372
Modding / Adding custom ships
« on: May 05, 2011, 01:54:07 PM »
Ok, I decided I had to try... ;D

I made a cute little fighter (22x23px) and am trying to figure out the coordinate system and what the bounds do in the .ship file.
I'm not really pro at pixel art, I've been doing 3D stuff, so if I ever do release it, it probably will be some time before I do... X3

1373
Modding / Re: Mission: Holding the line
« on: May 05, 2011, 01:50:15 PM »
Oh yeah, thanks for reminding me!
I completely knew about both of those... and then forgot to fix that because I got busy with the fluff text >.<

I'll have that repaired in the next release.

1374
General Discussion / Re: Hi All
« on: May 05, 2011, 01:48:49 PM »
Am I the only non-bay12-er here?  >.> lol

1375
General Discussion / Re: What's your favorite ship?
« on: May 05, 2011, 01:08:05 PM »
Lol - out of curiosity, that shuttle can be destroyed, no? That results in automatic game-over I'm guessing?

1376
General Discussion / Re: Questions and comments
« on: May 05, 2011, 01:07:15 PM »
I must have missed this part of the manual. That's pretty darned important right there.

Added to the manual. My apologies :)

Thing is, I'm not sure that the Conquest is filling the role of cruiser-killer in Starfarer right now because with its maneuverability and armament it can take out an Onslaught without too much trouble.

Let me just say that the Onslaughts in the current missions are far from optimal (hence, "Outdated Battleship"). I think it can be kitted out to chew the Conquest up and spit it out - you can expect to see an absolutely beastly one in the next alpha release. It would be too cruel to loose it on you in the very first one ;)
Even the 'standard' onslaught (as used in the Bis'mar mission) is sub-optimal in loadout I am thinking. Furthermore the AI doesn't seem to be too apt at working with it, given I can take an Onslaught and destroy another Onslaught taking no damage from the enemy ship through smart shield management and good use of LRMs. I think the AI would probably gain a big boost as-is if it fired all its LRMs at once and at tactically appropriate times rather than sequentially at the first non-fighter it sees, because the missiles can be shot down and are in very limited supply. My Onslaught could simply sit around and flicker its shields up and down (letting flux vent inbetween volleys), facing right into the missiles, and use its PD to shoot down what remained, and once the enemy ship had expended its LRMs, I could simply make a big loop out of its sensor range and come up behind it, at which point several successive volleys of LRMs would be more than enough to take it out.
A beefed up Onslaught would probably be quite a fearsome opponent, so long as its rear is not exposed.

1377
General Discussion / Re: What's your favorite ship?
« on: May 05, 2011, 12:52:35 PM »
I'm personally partial to the shape of the Conquest (especially since the pronged design helped me escape a torpedo hit once!)

The Onslaught I find is fun, and a great enemy to face off with, but without any support, they are extremely vulnerable from a design standpoint given their unprotected rears.

I also like how the apogee and valk got paint jobs ^^

1378
General Discussion / Re: 'Impossible' mission
« on: May 05, 2011, 12:43:50 PM »
If you get overloaded and can't dodge the LRM's, you're toast. Thats one of the biggest dangers, because of the flux output the antimatter cannons generate.

1379
General Discussion / Re: Hi All
« on: May 05, 2011, 09:44:00 AM »
ah  ;D
Yeah, we use something like that over in Transcendence.

1380
General Discussion / Re: 'Impossible' mission
« on: May 05, 2011, 09:43:30 AM »
Onslaughts are only dangerous from the front. Given their utterly abysmal turn rate, you should have little trouble getting around to the back and strafing it with your torpedos and antimatter cannons. Watch out though, as the antimatter cannons create enough flux on their own that only a few hits can overload you, which is bad if there are Pilum LRM's chasing you.

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