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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Messages - Orcling

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16
I would like to see asteroid ships. Like, ships that are made inside of mined-out asteroids.
It would kinda fit HMI as they do a lot of mining and hey, why not put an engine on that asteroid and slap guns on it, it's basically a free ship hull.

Spoiler
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Maybe a drone fabricator that fabricates a drone *WITH A GUN*. It'll probably be op but it is a large missile slot
There's another mod that has these but I don't know which :( I got too many.

17
The Junk isn't really meant for combat i think- I mean have you looked at how much Cargo it can carry? A LOT. Plus a crapton of Crew AND fuel.
Sure its got a big scary gun and a lot of gun mounts, but that's just for.. protection? I don't know. I just think of it as a super thicc Atlas with extra much storage space and a few extra gun mounts.
Plus you can always get the +2 burn mod on the Junk, that'll buff it to 7.


18
A bit of a weird suggestion but rn I feel that the King Roach and Brilliant are a bit too good. I can't help but notice that the King roach and Brilliant are pretty unique ships in how they're built.

Maybe instead of adding the high maintenance hmod, you add a hmod that makes repairs 1.5x more expensive but 2x faster than regular ships? It would fit well for the king Roach (which is a big ship) and the Brilliant (because it's put together in a meaningful way). Just my thoughts. It wouldn't really make sense for the smaller Junker hulls though (and would probably be unneeded on the Junk).

But the roach king is literal garbage welded together with weapon mounts. Repairing it should be cheaper if anything- Isn't the whole shtick of the Ship that you just weld more garbage ontop of the old 'broken' garbage? That's how it got that big in the first place. I wouldn't call them too good in any situation, just useful bullet sponges. They have no shields and EMP absolutely *** them up and makes them big floating roadblocks that can't really fight back. Sure they soak up a lot of damage and sure you could use Makeshift shields but their Flux Economy is so bad with makeshift shields they'd just constantly overload. Not to mention they're slow as heck.
I think they're fine as they are.

19
I love the leveling system but it isn't entirely fair to support ships- and I don't mean civilian ships that arent even deployed, someone else mentioned those.
I mean dedicated escort ships for example, that ONLY shoot down missiles or bombers/fighters. Point Defenders, so to say. Or distraction Kites. They don't take any damage but they never do any hull damage either, so their Combat Reputation will always go down no matter how "well" they do. My Heron Carrier who is covered in Large PD Lasers and only has Interceptors has a Reputation of 30%(And it's still going down), even though he never took a single Hull damage in any of the battles he's in. All he does is sit in the backline and shoot down  :(

No idea how to fix this.

20
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.0 RC5
« on: August 24, 2019, 08:39:36 PM »
Love this mod, the Mayasuran version of the Sunder made me cream myself- I already loved sunders and always used one as my flagship and now I'm checking all the Persean League markets every week to find more of them.

21
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 24, 2019, 01:52:13 PM »
Red Water doesn't seem to exist/get produced in a Random Core worlds/Derelict Sector in Nexerelin and everyone is making Trade missions for it all the Time :(
Any way to get a planet to produce it?
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22
Bug Reports & Support (modded) / Re: NullPointerException: null in Bars
« on: August 23, 2019, 09:18:20 PM »
Vesperon Combine is the likely culprit, try disabling it first.

I did and I haven't gotten the Error since. Cheers!

23
Bug Reports & Support (modded) / NullPointerException: null in Bars
« on: August 23, 2019, 02:00:00 PM »
Visiting almost any bar gives me this error, the only thing I can do from here is close to game and reload-
It only pops up when i enable random Core Worlds in Nexerelin, and only in Bars. Any idea how to fix this?
These are the mods I'm using:

Arsenal Expansion
Boardable Unboardables
Disassemble Reassemble
Hazard Mining Incorporated
Junk Pirates
Mayasuran Navy
Nexerelin
Vayras Sector
Outer Rim Alliance
Portrait Pack
Ruthless Sector
Vesperon Combine
Tyrador Safeguard Coalition
LazyLib
MagicLib
GraphicsLib

A screenshot of the particular 'error'
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24
Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3g - Systems
« on: August 22, 2019, 01:25:44 PM »
Any chance you'll ever add the grey recolors for the other remnant ships, like as a free/cheap Hull feature/mod ? Like with Sierra. I'd love to have a full Remnant fleet with Sierra as my flagship but the mismatching colors hurt me.

25
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 16, 2019, 02:30:11 PM »
I love this mod/faction but the only thing bugging me is that it's weapons and ships are /very/ common. No matter where i go shopping the traders are full of HMI stuff- so much that at least half of everything purchasable is from your mod.
Anyway to restrict HMI specific stuff to HMI planets/traders/stations or make them a lot less common?
Also the screenshots said HMI Unique but I've seen pirates use them, as well as in traders not even close to any HMI systems. One pirate fleet had 2 Junk's for some reason.

Edit: I just spotted another Pirate fleet stacked with HMI "Unique" ships.
Spoiler
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26
Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3g - Systems
« on: August 16, 2019, 09:26:29 AM »
They don't participate in Nexerelin intentionally - it doesn't make sense for their lore as isolationists (although you can still give them markets I've heard, funnily enough)

They might not want to attack others, but that doesn't necessarily mean that other's don't wanna take over the Eyrie-
Also for being Isolationists they sure have a ton of giant Merchant fleets :D

27
Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3g - Systems
« on: August 13, 2019, 07:27:31 AM »
How come the Ninth battlegroup isn't displayed in the factions' list?
Also is it compatible with Nexerelin? It doesn't seem to interact with any of the other factions. Love the ships and extra stuff tho!

Currently commanding my fleet from [redacted]'s ship, using the unboardable boardables mod to take control and fix more [redacted] ships- Your mod makes this Lore Friendly even!

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