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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - SonnaBanana

Pages: 1 [2] 3 4 ... 14
16
Suggestions / Unknown yet reproducible ships
« on: February 02, 2023, 07:31:58 PM »
They are ships that no faction has in their list (at least at a new game), but blueprints for them can be obtained.
How the blueprints can be obtained, are more side-mission writing opportunities for Alex and David  :P

17
General Discussion / EWM CA NL finally improved?
« on: January 27, 2023, 06:21:42 PM »
Have the three been finally improved? EWM is too complicated and constricting, CA need non-story point bonuses, and NL is too costly in both Skill points and OP right now while also being too limited.

18
Suggestions / S-Mods rework or embracing the pain
« on: January 11, 2023, 09:07:30 PM »
S-Modding doesn't require Story Points but gives more and more D-mods and other debuff hullmods (increasing with number of S-Mods) if done without Story Points.

And maybe also make Restore more expensive on ships with S-Mods, too?

19
General Discussion / Psst, don't tell Alex...
« on: January 10, 2023, 11:22:38 PM »
.....that the reduced RoF from S-Modded EMR is actually a good thing because AI is bad at controlling missile launches!

20
Suggestions / Since in-combat sensor range boosts are now a thing...
« on: January 10, 2023, 11:11:12 PM »
Can we have replenishing fog of war on large battles now?

21
Suggestions / Make Energy Weapon Mastery simpler
« on: January 01, 2023, 05:43:44 AM »
Make it either only range or flux dependent instead of on both.

22
General Discussion / Alex, how well can AI handle an Invictus?
« on: December 02, 2022, 05:22:56 AM »
It's shieldless, how does AI act with it?

23
Suggestions / S-Mods increase FP
« on: November 08, 2022, 06:41:54 PM »
Lets both Player and NPC ships with S-Mods do better in autoresolve.

24
Suggestions / Leadership skills changes
« on: October 23, 2022, 05:42:39 PM »
CG and FU: Add elite bonuses, even if they would only apply to carriers with officers. Old Strike Commander (increased damage against destroyer and above) for CG, increased fighter engagement range for FU.

BOTB and SD: Add Marine Bonuses. Whether increased performance, reduced casualties or better marine experience gain.

25
Suggestions / Codebreaking event
« on: October 13, 2022, 05:52:40 PM »
It's quite similar to Hyperspace Topography but it would be one for each faction.
Screw with Comms Relays, loot ships from faction, talk at bars and with contacta etc, raid planetary defenses....
The reward should be security codes (same as one from bars) at minimum, Alex can add more if he wants to.
(Maybe even as up to [EXPUNGED] weapons?)

26
General Discussion / How much of the old lore is still valid?
« on: September 13, 2022, 01:53:05 AM »
Especially the part where a losing single capital is a heavy loss.
Is the old lore being replaced?

27
Colony Skills are acquired through Items, Quests or are bought with Credits after player establishes their factions.
In this approach, no skill in the four aptitudes will affect colonies in anyway. Industrial Planning is replaced with something else.

28
Suggestions / Shortage-based automatic tariff adjustment
« on: August 25, 2022, 06:15:20 PM »
What it says on the title, planets reduce tariffs for anything they have shortages of.

29
Suggestions / Buff HBL for the next release
« on: June 09, 2022, 03:41:29 AM »
Otherwise IR Autolance will be all-around better even if it costs more OP.

30
Suggestions / Buff Capacitors
« on: May 01, 2022, 04:53:31 AM »
So both players and Autofit alike would spend OP on them instead of only on Vents.

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