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Suggestions / Re: S-burn balance....
« on: April 24, 2017, 08:09:29 AM »
Throwing my opinion's here:
* S-Burn is too easy to use for non travel related thingeys. I hear you can't interact with stuff with S-Burning in the coming hotfix? That's good, but you slow down so fast that this fix does not matter that much.
* The sector is big, you need S-Burn, or you need better fast-foward.
* The AI fleets do not use it, and the AI does not evade it correctly. If this was fixed, S-Burn would feel less powerful.
* I 100% completely hate cheesy rule patches like "must be at a distant waypoint" and "only 20 degrees right or left" or other things. I don't even think that's necessary.
Summary of opinions:
I overall like S-Burn, good addition. Yah, S-Burn be crazy, S-Burn stops too fast, Ai needs to use S-Burn to feel fair, no cheesy rule patches please please please.
* S-Burn is too easy to use for non travel related thingeys. I hear you can't interact with stuff with S-Burning in the coming hotfix? That's good, but you slow down so fast that this fix does not matter that much.
* The sector is big, you need S-Burn, or you need better fast-foward.
* The AI fleets do not use it, and the AI does not evade it correctly. If this was fixed, S-Burn would feel less powerful.
* I 100% completely hate cheesy rule patches like "must be at a distant waypoint" and "only 20 degrees right or left" or other things. I don't even think that's necessary.
Summary of opinions:
I overall like S-Burn, good addition. Yah, S-Burn be crazy, S-Burn stops too fast, Ai needs to use S-Burn to feel fair, no cheesy rule patches please please please.