I haven't yet fiddled around with the mod, so take this with a grain of salt, but I think it'd be interesting to have certain good traits associated with getting battle damage (but surviving) and certain bad traits associated with getting through unscathed.
This could make sense thematically and I do think it could be interesting, but I wouldn't want to encourage players to get their ships damaged in the hopes of getting certain traits. I think players should be rewarded for playing effectively, not ineffectively.
Fair point. And, having now played with it a little bit, seems to be enough of a chance to get negatives when doing fine (and vice versa) that one can get the story of a complacent or determined crew even if that's not the actual mechanic. Works for me.
Additionally, having looked at the options and thinking about others' comments: would it be possible to make it a three point chance of malus plot rather than the two currently? E.g. instead of "chanceOfMalusAtNoHullLost" and "chanceOfMalusAtHalfHullLost", it could be a 0->33->66 sort of thing or the like? Having the chance get more severe as the ship gets closer to being disabled might offset alleviate the low/high-tech disparity, given their relative armor and hull levels.
Also, because I forgot to say this the first time: great mod, thanks! Even with just a bit of playing I'm finding little stories coming together with this.