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Mods / Re: [0.95.1a] Persean Chronicles, a quest mod (updated 2021-10-07)
« on: January 03, 2022, 06:39:26 PM »
I can confirm the Karengo and Riley content works fine in .95.1aRC6. Haven't gotten the other quests yet, but from reading the thread they sound less important, and also, like they might naturally take forever to trigger. (Red Planet took like 15 cycles to trigger for me in the new patch, cf.)
Although the Depths riddles are very fun and I want more like that, I like the long term potential world-building impacts in the Riley storyline the most. It's just so personal and touching by comparison to vanilla; in a game where Crew is a commodity and the main plotline is certified weapons-grade High-Concept Sci-Fi Rigmarole, having some human emotion and natural-feeling backstory is like opening a window in an abattoir.
Also, I wanted to ask, how does the Depths quest choose a target world? It happened to pick a Decivilized Subpopulation Terran world in literally the best system in the sector (tons of planets, nearly all the right market conditions represented), so the text made enough sense talking about the locals. Same system had a research station with a Biofactory Embryo. Free Port enabled. Part of me is wondering if the mod alters the system, or if it has criteria that helps it pick a really good one naturally?
Although the Depths riddles are very fun and I want more like that, I like the long term potential world-building impacts in the Riley storyline the most. It's just so personal and touching by comparison to vanilla; in a game where Crew is a commodity and the main plotline is certified weapons-grade High-Concept Sci-Fi Rigmarole, having some human emotion and natural-feeling backstory is like opening a window in an abattoir.
Also, I wanted to ask, how does the Depths quest choose a target world? It happened to pick a Decivilized Subpopulation Terran world in literally the best system in the sector (tons of planets, nearly all the right market conditions represented), so the text made enough sense talking about the locals. Same system had a research station with a Biofactory Embryo. Free Port enabled. Part of me is wondering if the mod alters the system, or if it has criteria that helps it pick a really good one naturally?