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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - arwan

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646
General Discussion / Re: ill show you my fleet you show me yours.
« on: February 15, 2012, 08:54:03 PM »
i cant speak to what the algorithm is exactly but in my combat experience. of which some of it was auto combat see results load game repeat many many times over with same fleet. i noticed that with auto combat it was very rare to get any ships that would allow me to board them after combat and indeed it was more likely that fighters and quick ships would evade my mass armada altogether... dang blockade runners.. ill get you Han solos of the universe. but if i did manual combat i found it (at least seemingly) more common to find ships afterward that would be up for boarding. also in my game at least the pattern seems to be that if a ship does not enter combat on the opposing side and i win said combat then they surrender in the after combat window and i can board them with no fight and get there ship.

647
General Discussion / Re: ill show you my fleet you show me yours.
« on: February 15, 2012, 08:32:21 PM »
nothing really new. intel dual core 2133MHz 4 gigs ram vista geforce gts 250 the comp is like 4 years old i think.... not really sure anymore.. upgrading very soon... actually have everything i need but the new operating system.. going to be a intel quad core 2600 (3.4 GHz.) 8 gig ram windows 7 same graphics card.

648
General Discussion / Re: 0.5a Initial Feedback
« on: February 15, 2012, 08:01:33 PM »
i also agree that the time scale in game using Terran months is fine. also more so since we are not on a planet. but in a space craft.. and as such the clock on the space craft can easily be set to earth time to keep everyones internal clocks where they should be.

i point at you international space station. as a reference.

649
General Discussion / Re: How do you get started?
« on: February 15, 2012, 07:47:51 PM »
i didn't purchase any fighters when i started out. and i went after lone pirate scouts. and used pounded there shields till they fried and then used missiles to pop them. only freighter i could not get started with is the one that has no shields... forgot its name because i sold every one i captured. if you start with that thing... restart.

650
General Discussion / Re: ill show you my fleet you show me yours.
« on: February 15, 2012, 07:44:29 PM »
if i sell every ship i have except 1 paragon battleship which was the slowest ship in my fleet at 110. then my speed near planets is 105 and in deep space it was 210.

which still seems a little off.

651
Announcements / Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« on: February 15, 2012, 07:23:26 PM »
I meant in a more general sense to go with the whole "fleet commander" feel of the game, where you don't take direct control of fleets other than your own just as you don't take direct control over ships other than your flagship. Besides, I wouldn't want to have to follow who knows how many fleets around the sector to make them do what they want. I want to be able to tell the commander of a fleet "Go trade and make the organisation money" or "go explore" or "go kill those bad guys because I'm too lazy to." Same concept as the battle screen, but on the scale of the whole sector.

agree with this. i dont dislike the idea of multiple fleets but i also dont want to be burdened with trying to multi task flying them all around

also i dont personally agree that i should be able to reinforce a fleet with ships from a different fleet not in the battle.. from the system view when combat does happen it happens very quick.. fleets touch and bang combat is over.. i see that as time in the system view is sped up so those combats are really fast.. while when your in combat time is "normal" speed. so your fleets to me anyway.. would never be able to reach you in time to help anyway unless they were exceedingly close together before combat happened.

652
Announcements / Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« on: February 15, 2012, 07:19:45 PM »
also wanted to point out.. that while we cant modify fighters in any way. they can still lose weapons like regular ships.. and even if you lose all but 1 ship in the squad when they are fully repaired they still do not get there weapons back.

i have a few fighter wings that should have more weapons than they actually do. one was the strong torpedo bomber with the shields.. (forgot its name) only the only weapon it had was the single PD laser. and even after going back to a carrier for repair in battle did not re-acquire its torpedo.. also have a fighter wing that lost its main weapon and only has a pd laser.

653
Announcements / Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« on: February 15, 2012, 07:07:09 PM »
agreed. also would be nice if we had a "dry dock" where we could dump ships we didn't want to use right away and didn't want to sell" my massive fleet is massive because i have issues selling the grand prizes i had to work to capture in the first place.. there my trophies :P

654
General Discussion / Re: ill show you my fleet you show me yours.
« on: February 15, 2012, 06:54:47 PM »
58 near gravity 110 away. slowest ship is 110.

655
General Discussion / Re: Taking out paragons
« on: February 15, 2012, 06:14:04 PM »
then i must be immensely lucky because that is the pattern i have seen on my game. if a ship does not get to join the battle and then i win they come up as surrendered and i can capture them with no casualties.

656
General Discussion / Re: ill show you my fleet you show me yours.
« on: February 15, 2012, 06:09:37 PM »
all but 2 of those fighters i have captured. the other fighters i bought.. blew up.. i believe fighters have a higher chance to be able to board then the other ships. at least that is how it seems for me. been fighting a lot of pirates in the start then moved up to the tri people.

657
General Discussion / ill show you my fleet you show me yours.
« on: February 15, 2012, 06:00:25 PM »
so here are a few pics of my fleet. it requires 5 screen shots to show all of the ships and i have made it large enough to start slowing the game. LOL

i dont want to use the image tags as the picture size is rather large so im just going to post the links to them. so it wont lag people out.

http://i28.photobucket.com/albums/c205/arwan2/java2012-02-1520-00-07-24.jpg
http://i28.photobucket.com/albums/c205/arwan2/java2012-02-1520-00-14-69.jpg
http://i28.photobucket.com/albums/c205/arwan2/java2012-02-1520-00-20-98.jpg
http://i28.photobucket.com/albums/c205/arwan2/java2012-02-1520-00-26-43.jpg
http://i28.photobucket.com/albums/c205/arwan2/java2012-02-1520-00-30-17.jpg

658
General Discussion / Re: Taking out paragons
« on: February 15, 2012, 05:40:23 PM »
if you win a battle where the oposing force still has ships in reserve.. all there reserve ships "surrender" at the conclusion of battle.. thats how you got the ship suffering no losses. :P i got quite a few capital ships this way. great rewards for people who end battle quickly.. also i dont beleve this works if you let your "second in command" do the battle for you.. you need to take charge yourself.

659
most marines i have lost is 225 taking capital ships...

noticed that if you can end combat with ships still in reserve on the opposing side then they "surrender" and you can board them with 0 casualties and 0 damage got about 5 capital ships this way LMAO.

660
Announcements / Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« on: February 15, 2012, 05:18:21 PM »
Speaking of fleet sizes I was thinking about something while at work (way more interesting than actually working) and I became curious about how things will scale up to the full size game. Its a nebulous though for sure, and I know will become more clear as the game develops, but as a specific example I thought it would be really awkward (and expensive with fuel) to take a fleet like the ones we build in the game so far and go exploring. It would seem awkward to be a massive fleet of 20 ships randomly jumping to different systems in search of new worlds and new civi... wait, wrong universe, but you get the idea.

I guess the question is: how will the game handle issues like this? Will we have a place, a base if you will, to store ships and supplies that we'll come back to to pick what we want? If so, what will those ships do when at base? Or will be we able to call for ships and supplies to come to us? I'm guessing it will have something to do with the grayed out "outposts" tab in the game right now, but was wondering if someone would be able to clear it up. Will be be able to order around AI fleets loyal to us and have them fly around/between systems like the factions to now?



going by my fleet that i have amassed so far. i will post pics.. but not in this thread as its so large it requires something like 6 screen shots. every ship has its own fuel consumption rate and every ship can carry quite a lot of fuel.. my fleet does not include any tanker ships. of which there are a few in the game you can purchase and see flying around here and there in independent fleets. that being said except for the very start of when i made my character i have not come anywhere close to filling up my fuel supply.. also just purchasing the amount of fuel to fill my supply is ridiculously expensive. personally i dont think its going to be much of a problem. especially if you keep tanker ships in your fleet when it comes to your range.

here are some numbers from my fleet.

818 fleet points.
644 hanger points.
9,615 cargo points.
12,565 fuel points.
16,065 personnel points.

fuel per light year 286 = 43.93 light years at full fuel.

green crew 547 (purchased as many of these for as long as the game had them in the station then switched to regular when the station discontinued them)
regular crew 6386
veteran crew 452 (never purchased any of these or elites)
elite crew 32 (amazingly difficult to get any crew ever trained this high i have lost 1 elite to death ever)
skeleton crew 7025

my fleet is so large that the game idle sits between 1-8%. when i start a new game its in the area of 60% or more.

if anyone is intrested in seeing what my fleet is made of im going to post some screen shots in the general discussion thread.

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