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Suggestions / Gamma Core deployed in Colony structures. lowers monthly income of planet.
« on: December 11, 2018, 02:34:05 AM »
(note i tried to do a search, and went 5 pages deep into the bugs section and did not see it reported)
when you apply a gamma core to a colony structure or industry it lowers the colonies bottom line income.
this would seem counter intuitive to what should happen, as one would think a colony that has to pay less to import needed materials, would then have more credits at the end of the month for the bottom line.
also not sure if it could be considered a bug or not. but in the same line as above. a colony that uses say all of the resources it makes.. (3 drugs produced) and (3 drugs needed) on a colony will still make a profit for selling drugs. (this happens for all commodities)
im sure as things are now, if it were adjusted so that your colony only made income on commodities its not using itself. it would be nigh on impossible to make a profit on almost any planet with had anything built on it. as the upkeep costs would eat up everything you made and then some.
if and assuming this is a bug. a possible fix / re balance i can think of is to make the upkeep what it costs the colony to purchase the resources for that particular industry. if the colony can make all the required resources local or get them sourced within the faction then the upkeep would be 0 or near 0 (for cases where its imported in faction) and then products that industry makes but that the colony does not actually use are what makes a profit if any is to be made by that industry. ( assuming its not a industry supporting another industry on the colony.. aka light industry for the most part)
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additionally resources we place on a colony in its resource depot could (should) be attempted to be used and or sold by the colony to improve the bottom line. (possible 2nd option next to or as well as use local resources in case of a shortage) possibly keeping say 1-3 months supply available in case of that shortage.
when you apply a gamma core to a colony structure or industry it lowers the colonies bottom line income.
this would seem counter intuitive to what should happen, as one would think a colony that has to pay less to import needed materials, would then have more credits at the end of the month for the bottom line.
also not sure if it could be considered a bug or not. but in the same line as above. a colony that uses say all of the resources it makes.. (3 drugs produced) and (3 drugs needed) on a colony will still make a profit for selling drugs. (this happens for all commodities)
im sure as things are now, if it were adjusted so that your colony only made income on commodities its not using itself. it would be nigh on impossible to make a profit on almost any planet with had anything built on it. as the upkeep costs would eat up everything you made and then some.
if and assuming this is a bug. a possible fix / re balance i can think of is to make the upkeep what it costs the colony to purchase the resources for that particular industry. if the colony can make all the required resources local or get them sourced within the faction then the upkeep would be 0 or near 0 (for cases where its imported in faction) and then products that industry makes but that the colony does not actually use are what makes a profit if any is to be made by that industry. ( assuming its not a industry supporting another industry on the colony.. aka light industry for the most part)
------
additionally resources we place on a colony in its resource depot could (should) be attempted to be used and or sold by the colony to improve the bottom line. (possible 2nd option next to or as well as use local resources in case of a shortage) possibly keeping say 1-3 months supply available in case of that shortage.