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Messages - Sanrai

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16
Mods / Re: [0.95.1a] Interstellar Imperium 2.5.2
« on: May 07, 2023, 03:51:14 PM »
II will crash in .96 as it's guns make a call to data/scripts/plugins/MagicTrailPlugin which no longer exists.

17
Mods / Re: [0.95.1a] Underworld 1.7.1
« on: May 07, 2023, 03:28:34 PM »
So far mod appears to function simply by raising version number to .96.

18
Mods / Re: [0.95.1a] Ship/Weapon Pack 1.13.0
« on: May 06, 2023, 06:33:49 PM »
Mod loads without issue when raising the version to .96.

However magictrailplugin delivers a crash on the combat layer.

19
This appears to still work with a version change to .96.

20
.96 added a new section to data/scripts/plugins/leveluppluginimpl
Quote
public int getBonusXPUseMultAtMaxLevel() {
   return (int) Global.getSettings().getFloat("bonusXPUseMultAtMaxLevel");
}

Adding this after the "public int getStoryPointsPerLevel()" function and raising the supported version number restores compatibility.

21
Modding / Re: [0.95a] Objects Analysis 002
« on: May 06, 2023, 05:54:58 PM »
I hope the author has not abandoned SC and will update this mod for version 0.96a

Mod appears to function properly with just changing the version number. No conflict with .96 changes.

22
Modding Resources / Re: [0.95.1a] GraphicsLib 1.6.1
« on: May 06, 2023, 02:44:40 PM »
Initial test with .96 appears to function with just an update to version number.

23
Is it a bug or a feature that centralization bureau doesn't affection void extraction?

24
Mods / Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« on: April 16, 2021, 07:29:13 PM »
Specifically could we get one for bulk transport? I have no clue why the bonus gets capped at 2000 for cargo and fuel, but 5000 for crew, something you need infinitely less of.

25
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: April 11, 2021, 07:36:08 PM »
Found a bug. If your outside the sector at the end of the month, you don't get your monthly report. Instead it rolls over to next month.

26
Mods / Re: [0.9a] Automatic Orders 0.3.2
« on: April 04, 2021, 09:31:41 AM »
I never realized how much I relied on this mod until it was gone. Please update soon.

27
Bug Reports & Support / Permenant D Class
« on: April 01, 2021, 05:50:15 PM »
If a ship is repaired by the D mod repairing skill it retains it's D classification. Should this be the case?

28
Bug Reports & Support / Re: Pirate Activity, no breadcrumb
« on: April 01, 2021, 05:47:38 PM »
Oh, I thought this was a mod feature that we didn't have anymore. Yeah I've experienced this too.

29
Modding / Re: More Officer Skills
« on: July 30, 2020, 06:48:39 AM »
So, nilanthanimosus' script has been deleted. Anyone still got it?

30
No, I don't use F.lux. I've disabled my integrated GPU, I only use my 1080 nvidia card.

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