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Mods / Re: [0.95.1a] Radiant Prototype
« on: January 19, 2022, 09:43:04 PM »
Nice mod, I look forward to finding one.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Sorry to bother everyone, but, I have recently recovered the massive Locomotive mobile station monstrosity. I was wondering how I go about giving commands to the different sections, specifically the two side sections with hangars, so I can set them to "Engage" during battles, instead of having the fighters just hang around.
Thanks for your time~
https://i.imgur.com/s4FJsSQ.png
Found this in a research station, think this isn't supposed to drop as it has no icon, and n/a OP cost, must be a built in weapon.
I tried using the mod in the new version but I disabled it. The reason being when I loaded into the game and went into the starting station I noticed a Large Missile on sale that didn't have its icon aligned properly. It sticking out of its icon grid and for some reason that ruined my immersion in the game, I felt it unplayable and disabled the mod. I am now not sure if this was a default bug or from it being out of date. So I thought I would mention it, sorry I can't recall what missile it was, only that it was a large missile.
Sorry for ruining your immersion, but i want to inform you that VIC doesn't have any missiles.
I mean in each faction there is a member that you can make a contact (I suspect they can be found in capital stations only but I could be wrong about that), that will give you the stuff I mentioned (mission and the like). At the start of the game there a 4 out 5 contacts for you to make. Number 1 contact is always the contact you have for that faction, they can be found inside the capital station. This at the start gives you 1/5 contacts. Then you are offered contacts for Hegem, Tri-Tac, Indepent, factions.for you to build your relations up with that faction. It is a way to ensure you can get missions form a faction and raise your relationships with them, instead of hoping for a mission from that faction to pop-up.I see. Sounds like Nexerelin is stirring up the contacts system and I cannot help you, since I no longer use that.
You can establish contacts when interacting with members of a faction and delete contacts. For some reason this feature does not work with Xhan, I mean at the start, your given contact. It says they are at the capital start (in a Nex start) and sometimes you can see them in there (different start overs give different results as sometime it says they are there but you do not see them in the station - hence my suspecting of them being in the other station building). I can talk to them in the station if they are there but the only options is to cut-coms (or sometime I can help with your unrest option gray light because they have no unrest).
I did in this current game meet and make a new contact (rare that it happens) that let me build a relationship with them and I am hoping to use them to establish a new contact with the Xhan faction.
It isn't necessary to have this mod working (not like it will ruin my game experience and it only the starting that I do not have a working Xhan contact) as I am already good with the faction but it nice to get all the offers (like build and buy ships).
The default behaviour -as far as I can tell- you randomly meet offers in a bar, an accepted offer (regardless of completion) turns into a potential contact, which -if developed- will keep providing offers. There are 2 contacts which are given by the story line during any playthrough. If I'm not mistaken this is it. Any other course is custom added by mods.
I only advise deletion for utterly crap contacts you are sure about never utilising again. The game doesn't tell you this, but you can have any amount of potential contacts waiting, but deletion seems to narrow your options (character remains at market but won't be accessible as contact ever again).
Regardless you cannot have a contact in Xhan Empire, and that sucks. I wanted to find the mod it is from and let the author know of it know of the issue but then I thought it might actually be from vanillas updates and so should inform you. If this from another mod and you can do anything about, then sorry for bothering you. At least you are aware of a mod conflict.Do you mean like this or contacts specifically dubbed as "Xhan" regarding their nationality or do you mean The Cluster specifically?
(Contacts is a vanilla system btw)