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Starsector 0.98a is out! (03/27/25)

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Messages - Psyentific

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16
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.9 RC2
« on: January 27, 2023, 02:24:29 AM »


A high-damage, high-velocity, twin-linked frag 'railgun' that actually shoots a jet of plasma.
Now where have I seen this before...?



Did VIC steal the Onbu prototypes and reverse-engineer them into the Laidlaw guns? Or did Mayasura steal a Heavy Laidlaw to make it better?
Either way, I'm sure VIC's legal flotillas have already been dispatched.

17
one step closer to VNsector

18
Mods / Re: Machina Void Shipyards v. 0.60
« on: January 04, 2023, 09:17:48 AM »




MVS is a good mod full of cool ships

19
Modding / Re: Combat Misc Utilities v0.3.0
« on: December 05, 2022, 03:58:34 PM »
content removed -Alex

20
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: October 30, 2022, 06:57:59 AM »
i really like how many of the UAF guns have the same OP cost; claris & cantata for example, it makes it very easy to customize a loadout.

21
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1dc_exp
« on: October 28, 2022, 02:25:55 PM »
Arma Armatura submod when
Hyper Aria (AA) when

22
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b / g1c_exp
« on: September 25, 2022, 05:02:58 AM »
you should make the Minibreves from the Taufan(NFX) into a medium missile launcher.

Becareful of what you wish for.
Five Minibreve launchers on a Purcellyra? No, no I won't be careful.

23
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b / g1c_exp
« on: September 24, 2022, 04:36:46 PM »
you should make the Minibreves from the Taufan(NFX) into a medium missile launcher.

24
I got the initial "Promise" mission, found the anomalous station, found the Sierra core.  Then flew straight to the nearest Hegemony planet and tried to turn in AI cores.  Gamma core yes, Sierra core not listed for turn in.

Obviously, this construct is extremely dangerous and was already in control of my spacecraft.  I therefore manually overloaded the fusion bottle and vaporized myself, my craft, and everything on board.  For the good of humanity.

Please allow us to turn Sierra in to the authorities, like it deserves.
hello mods? yes this post right here...

25
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b / g1c_exp
« on: September 20, 2022, 05:34:03 AM »
I think I like the new Purcellyra more than the old. Two Semibreves is still more than enough and the built-in missiles are more flavorful.

26
Mods / Re: [0.95.1a] The Sunrider
« on: September 20, 2022, 05:30:41 AM »
[deleted]

27
there is insufficient differentiation between Fighters and Attackers; both tend to have kinetic MGs or autocannons, both tend to have HE rockets and/or frag missiles. for so-called 'fighters' the Aria and Super Aria are slow enough to make ludd cry. 135 speed is barely sufficient to keep up with a frigate, nevermind a 200-speed Broadsword which imo should be the baseline against which all other fighters are measured. some of the attackers feature larger-calibre autocannons (ex. 57mm) but kinetic damage means these are functionally just bigger 30mms. i was disappointed that none of the attackers have an HE gun, instead relying on progressively heavier rocket payloads for armor and hull damage.

28
played a few dozen hours with this mod so far, wanted to offer feedback
-destroyer-size and frigate-size carriers need their max burn buffed to bring into line with other destroyers/frigates
--a few other ships could benefit from burn level buff as well (ex. freighters/tankers, eyeseeu) or DP reduction (ex. frigates)
-the guns are unimaginative; boring but effective with nice sprites. compare to DME or vayra or VIC other common mods which sometimes have interesting secondary effects or niches for various guns.
-the faction's systems are placed well away from the core worlds or any other periphery mod factions (ex. magellan, diable) which limits the interactions with other factions
-the Gunship wings are practically begging for (AA) Strike Craft variants, especially with some kind of parasite fighter or escort drone

29
Modding / Re: Recommended Faction mods?
« on: August 17, 2022, 10:26:27 AM »
Also consider picking up Arma Armatura and the various (AA) mods for subfactions (ex. Roider, Diable, Mayasura). While I personally don't like piloting the strike craft ships around because I'm bad at that kind of fast/maneuverable finesse piloting, I still think they're cool as *** and they're great additions to certain fleet types.

30
Modding / Re: Recommended Faction mods?
« on: August 15, 2022, 10:50:44 AM »
I never play without Kadur, HMI, Iron Shell, Diable, and Roider.

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