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Suggestions / Re: Interactive p-space: Idea for phase ships.
« on: June 17, 2013, 11:52:17 AM »
Since there's a general discussion of phase ships going on here, I'm just going to insert my thoughts on this, even though it's not entirely topical...
It seems like phase ships are most useful for quick-strike or flanking maneuvers, during which their invulnerability comes in handy. But, they are somewhat crippled by the flux buildup and "poor man's Fortress Shield" effect. To differentiate the two, why not give ships in "p-space" a speed boost (either percentage-based or constant value ie zero-flux speed boost)? That would help accentuate their role in proper positioning and delivering a burst damage to where enemy ships are most vulnerable. Lore-wise, this could easily be explained by properties of "p-space."
As for the exact value of the speed boost, I think playtesting would be in order. I'm not sure exactly what value would work best.
Thoughts?
It seems like phase ships are most useful for quick-strike or flanking maneuvers, during which their invulnerability comes in handy. But, they are somewhat crippled by the flux buildup and "poor man's Fortress Shield" effect. To differentiate the two, why not give ships in "p-space" a speed boost (either percentage-based or constant value ie zero-flux speed boost)? That would help accentuate their role in proper positioning and delivering a burst damage to where enemy ships are most vulnerable. Lore-wise, this could easily be explained by properties of "p-space."
As for the exact value of the speed boost, I think playtesting would be in order. I'm not sure exactly what value would work best.
Thoughts?