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Messages - Rohzdear

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16
Mods / Re: [0.9.1a] Capture Officers and Crew
« on: July 22, 2020, 12:11:38 AM »
This mod looks like a great concept; why isn't it on the Mod Index?

A config file to edit breaking chance, reputation loss, and the number of Organs and Food obtained from Butchering (would prefer it if more organs and no food was obtained from butchering) would be greatly appreciated. Version Checker compatibility would also be great.

17
Modding / Removing portraits from existing vanilla factions
« on: July 21, 2020, 11:22:06 PM »
Hi there.

I am a novice in Starsector modding, and although I haven't released anything in the Forum yet I've done some small mods for personal use. I was planning on releasing a Portrait Pack with new portraits, but I was looking for a way to remove portraits added by the vanilla faction files into vanilla factions (without editing the original ones) so that, for example, Hegemony Factions characters do not appear with non-Hegemony portraits, like portrait13.png,  portrait15.png, etc.
I was unsure if there was a way to do this, as with the Portrait mod that I made all that I do is add new portraits into a custom Hegemony.FACTION file.

Thanks for the help in advance.  :D
 If this thread doesn't belong here I ask that it's moved where it'd be appropriate.


18
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.1
« on: September 18, 2019, 08:07:19 PM »
Would it be possible for you to make a version of this mod without the faction itself?

I really like the design of the ships and the potential addition to the lore they bring with the descriptions they must have, but I always try to keep my game as lore-friendly as possible and having the Mayasurans not blow up and die kinda messes up with it.

Perhaps the ships and weapons could be added to other factions, or the blueprints a chance to be found and be discovered?
Hey hey! I have a download link for you, I term this version "Mayasuran Navy Falls". I'll be putting it in the OP as well at the very bottom.
https://bitbucket.org/KnightChase/starsector-mods/downloads/Mayasuran_Navy_Falls.7z

Thank you very much!

19
Mods / Re: [0.9.1a] Weapons Group Controls 1.1.0
« on: September 17, 2019, 06:53:44 PM »
Very useful mod. unfortunately, for whatever reason, the game seems to crash (sometimes) whever I press 6 to deselect all of my weapons during combat.
It's doesn't crash 100% of the time, but when  it does it's certainly an unpleasant experience.

Would appreciate any input as to why this might be happening on my game, as it doesn't seem anyone is suffering from it.

20
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.1
« on: September 14, 2019, 06:22:39 PM »
Would it be possible for you to make a version of this mod without the faction itself?

I really like the design of the ships and the potential addition to the lore they bring with the descriptions they must have, but I always try to keep my game as lore-friendly as possible and having the Mayasurans not blow up and die kinda messes up with it.

Perhaps the ships and weapons could be added to other factions, or the blueprints a chance to be found and be discovered?

21
Version Checker is telling me that version 3 is out but downloading the Dev build is still the old one. Has it yet to be linked here?

Same issue here. Version Checker telling me 3.0 is out but I don't see it.

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