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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Inhilicon

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1
Mods / Re: [0.96a] Underworld 1.8.1
« on: June 28, 2023, 06:17:47 AM »
I gotta say that I love the Starlight Cabal music. Good job, Cycerin, wherever you are! It's a banger.

2
Mods / Re: [0.96a] Random Assortment of Things
« on: June 21, 2023, 11:45:40 AM »
Hi, I was wondering how much of an impact 200% star systems generated has on game sessions. Will it chug within an hour of play?


it will increase the amount of ram used by a bit mostly, and may worse performance in hyperspace. It will also generaly just have a bit of a decrease as the game has to handle more fleets and so on.
If your PC isnt horrible it should be fine though, the warning is mostly there for people that are on weaker machines.

Thank you for the very fast reply. My computer should handle it, but if one of these mods I use has a memory leak, then it don't matter what I do... :(

3
Mods / Re: [0.96a] Random Assortment of Things
« on: June 21, 2023, 10:59:05 AM »
Hi, I was wondering how much of an impact 200% star systems generated has on game sessions. Will it chug within an hour of play?

I have no idea what the abyss thing is but it's very intriguing. It looks like some sort of exploratory gauntlet you run through, is that correct? Super cool either way.

4
Mods / Re: [0.96a] Everybody Loves KoC
« on: June 05, 2023, 08:05:09 AM »
I was interested in this mod, but seeing as I'm having memory leak problems as is with not even that many faction mods, I am reluctant to try this since it adds 3 whole factions!

I still don't know which of the currently installed mods is causing the leak, and I have no idea how to identify which one it is, save for playing for hours with and without mods, until I finally identify the problem.

That said, I'll probably still try it. The ships and weapons seem fun and they look nice despite some ships being reskins.

5
Mods / Re: [0.96a] Bultach Coalition v1.1.2
« on: June 01, 2023, 07:58:40 AM »
Hi, just wanted to say that I really enjoy this mod. Low-tech goodness and fun guns. But is the naming convention gaelic, irish or scottish? Or gaelic scottish? Something else? I'm not exactly well-versed in this topic but my irish friend did make me interested in such history and culture.

6
No worries. There are, uhm, quite a few weapons that are very similar-looking to existing stuff... for example, the Howitzer is just a Hellbore mirrored at the middle with slightly different colours.

I'm not saying they -have- to be changed, it's just an observation I made. I've tried making weapons myself and it's really hard. I'm bad at spriting. So I don't blame you. Like before, I hope you don't take offense. The ships are cool, at least.

I attached an image of the first weapon I ever made, and it looks really bad. Just to show you what I mean, haha. Spriting is hard...

7
Excuse me, but what is wrong with this Wrecker weapon? Not only does it look identical to the HVD but darkened, it makes no sound whatsoever.
Hello there, I made so many weapons in CFT that they sort of blended after a bit and had to stop myself when I realized how many I added :) I looked over the Wrecker and compared it to the HVD and it does resemble it, I had not realized that before. Pieces and parts I used were from vanilla weapons and I guess I just unintentailly matched up the base and barrel and oopsie. As far as the sound, I have it set to make the sound of the Devastator and my guess is if it is no longer working then the sound file I have it linked to most likely changed in the .96a update.

Thank you for letting me know, I'll remake the graphic and verify that there is a sound in the next update. I guess I should check all of them while I am at it.

I hope I didn't come across as hostile, it just seemed a little odd, like a placeholder. I don't want to stifle anyone's creativity. I like the mod otherwise!

8
Excuse me, but what is wrong with this Wrecker weapon? Not only does it look identical to the HVD but darkened, it makes no sound whatsoever.

9
Mods / Re: [0.96a] Ship/Weapon Pack 1.14.0
« on: May 27, 2023, 07:31:19 AM »
Thank you for updating. Best wishes from me and my friend to you.

10
So is the return of 3 what is intended or not? I don't understand. Does that mess up the XP curve or keep it as it should be?

11
Hi! I was wondering if making a weapon that spits out a lot of projectiles causes some form of strain for modern computers. I would think no, but I was thinking that if I have three of this same weapon I'm making, would it cause problems when there are multiple users of such a weapon? This is a three to five-barreled weapon that fires 10 or 6 times in a quick barrage.
consider 4-5 wings of piranha releasing their load

that is similar to what you're describing. If you think that doesn't strain a modern computer, you're fine.

It's not like the projectiles are scripted to do something else right? haha...

That's right! They are just standard hurty projectiles with nothing else to them. Thanks for the lightning fast reply, friend.

12
Hi! I was wondering if making a weapon that spits out a lot of projectiles causes some form of strain for modern computers. I would think no, but I was thinking that if I have three of this same weapon I'm making, would it cause problems when there are multiple users of such a weapon? This is a three to five-barreled weapon that fires 10 or 6 times in a quick barrage.

13
I was wondering about a few things. Faction resurgence - how does the mod pick what faction to get to make a resurgence attempt? I'm playing with the Mayasuran mod and they were wiped out very early and not even once have they gotten to make a resurgence.

Can I change the time for resurgence to occur without messing up my save? As in, this: "factionRespawnInterval"

14
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.6
« on: January 05, 2022, 03:29:07 PM »
I love this mod. If ship blue, it good. The ships look great. Mayasurans and Stormhawks forever!

15
What Faction does it belong to? Chances are they don't know the blueprint for the weapon you want there.

EDIT: Nevermind all that, it apparently had a built-in weapon that was invisible in the editor. Thanks for the help anyway, Yunru. And merry christmas!

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