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Messages - Zoro89

Pages: 1 [2] 3
16
Thx for the mod :)
If I mine a asteroid, I get the ressources into the inventory instant (before the progress bar reach 100 %). Someone have the same issue?

Edit: I think I understand it now. It's not a progress bar... it's cooldown :D

17
"enableUIStaticNoise" -> try setting that to false

I had the same problem. I play the game with "Parsec" or "Moonlight" (something like Google Stadia in local mode).
Between different menu screens the game begin to lag - higher network/decoder/encoder latency.

Change the above setting to false fix it. Thx :)

18
Mods / Re: [0.95a-RC12] Missing ships mod
« on: April 11, 2021, 03:46:16 AM »
Hello , i'm new here and like torn of mods this game , but the trouble is the ship with more than 26 gun slot when Auto-assign will Crash to destop (fatal null) the same with any ship with many weapons slot ....

Can you post it in the official bug report thread and confirm that it is still happen with 0.95a-RC12? Other one has the same issue.
http://fractalsoftworks.com/forum/index.php?topic=20070.0

19
Modding / Re: [0.95a] Another random SWP
« on: April 08, 2021, 09:55:03 AM »
After a bit of playing with the large weapons, feel I need to ask: are they intended to have a much better turn rate than similar large weapons?

Yes I thought it was a bug when I watch the combat. The Long Tom Kinetic Driver has a better turn rate (Very fast) than some of my PD weapons.

20
Modding / Re: [0.95a] Another random SWP
« on: April 06, 2021, 09:26:03 AM »
Very cool mod. I love the design. Especially of the long tom kinetic driver! :)

21
Mods / Re: [0.95a-RC12] Legacy of Arkgneisis 1.9.0 [4/3/21]
« on: April 04, 2021, 03:47:55 AM »
Can I add this to a pre - existing save?

I get that the faction won't spawn but I kinda just want the weapons lol

I backup my save and activated the mod.

I found weapons, ships and fighters :) Of course no fleets or planets. No error logs. I could save and load without a problem.

22
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: March 28, 2021, 08:01:56 AM »
Quick update for Starsector 0.95a. It doesn't leverage any of the new features yet, but should work fine nonetheless.[/center]

Thx for the fast update :)
I use 0.95a RC10 and found this in the log. Is that something critical?

Spoiler
45551 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Applying data from weapon_data.csv to [lights_buffalo]
45551 [Thread-3] INFO  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Applying data from weapon_data.csv to [lights_hound]
45552 [Thread-3] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Weapon spec [diableavionics_hoarHead] not found in weapon_data.csv
45554 [Thread-3] WARN  com.fs.starfarer.loading.WeaponSpreadsheetLoader  - Error figuring out MIRV spec details
java.lang.NullPointerException
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.new(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpreadsheetLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

23
Bug Reports & Support (modded) / Re: FPS issues, low performance
« on: October 26, 2020, 07:05:07 AM »
Right click on the desktop and open the nvidia control panel.

In this panel you can manage which gpu should be active for program xyz.

Look in this screenshot I found in google:
https://cdn.hawkridgesys.com/wp-content/uploads/Manage-3D-Settings.png

For starsector it should be something with java.exe in the starsector folder (not c:/program files/java or something else).

24
Modding / Re: [0.9.1a] Hiigaran's Resurgence v0.3
« on: October 01, 2020, 04:45:07 AM »
Puhh I disabled all mods except yours + Lazylib + Graphiclib and I still get the same error.

So I can't confirm the crash is cause by Tiangdong Heavy Industries. Before THI worked fine with Hiigaran by NoFoodAfterMidnight.

Later I redownload your mod and reinstall Starsector to see if something was corrupted. I hope it's my fault and not someones mod.

EDIT: Btw... if I activate random core sector by nex everything is fine - even with THI. You use Nexerelin v0.9.7b?

25
Modding / Re: [0.9.1a] Hiigaran's Resurgence v0.3
« on: September 30, 2020, 11:02:33 PM »
Before I started the new game I updated a lot of mods. Maybe something went wrong. I will check it later :)

I compared our modlists and this are different (I use this mod and you not):

Spoiler
"anvil_industries",
"ArkLeg",
"audio_plus",
"capturecrew",
"chatter",
"DisassembleReassemble",
"exalted",
"FDS",
"HMI",
"hostileIntercept",
"interestingportraitspack",
"kadur_remnant",
"lw_radar",
"MayasuranNavy",
"RC_Second_Wave_Options",
"stellics", (Stellar Logistics)
"StopGapMeasures",
"sun_starship_legends",
"Sylphon_RnD",
"tahlan",
"THI", -> (Tiangdong Heavy Industires)
"toggleWeapons",
"TORCHSHIPS",
"ungp", (Unofficial New Game Plus)
"vayrashippack",
[close]

26
Modding / Re: [0.9.1a] Hiigaran's Resurgence v0.3
« on: September 30, 2020, 12:23:12 PM »
I had a crash when I wanted to start a new game:

I think it has something to do with the mod Industrial Evolution?
http://fractalsoftworks.com/forum/index.php?topic=18011.0

Spoiler
...
222735 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_Ruins  - Chance for IndEvo_HullForge at 1.0
222735 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_Ruins  - picking upgrade for ruins: IndEvo_HullDecon
222736 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_Ruins  - Chance for IndEvo_ResLab at 1.2
222736 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_Ruins  - Chance for IndEvo_HullDecon at 1.0
222736 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_Ruins  - Chance for IndEvo_RiftGen at 0.6
222736 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_Ruins  - Chance for IndEvo_HullForge at 1.0
222736 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.econ.impl.derelicts.IndEvo_Ruins  - picking upgrade for ruins: IndEvo_RiftGen
222959 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.HiigaraGen.initFactionRelationships(HiigaraGen.java:41)
   at data.scripts.world.HiigaraGen.generate(HiigaraGen.java:18)
   at data.scripts.world.HiiModPlugin.initHiigaranDescendants(HiiModPlugin.java:47)
   at data.scripts.world.HiiModPlugin.onNewGame(HiiModPlugin.java:54)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Edit: Ok it's not Industrial Evolution (I disabled it)

Spoiler
....
186087 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS]
186088 [Thread-4] INFO  data.hullmods.DiableAvionicsUniversalDecksUpgrade  - WANZER GANTRY - Non wanzer wing found, no effect
186088 [Thread-4] INFO  data.scripts.world.systems.Diableavionics_stagging  - Surprise: Samarra Star System Samarra
186292 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
186369 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
186369 [Thread-10] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
186548 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.HiigaraGen.initFactionRelationships(HiigaraGen.java:41)
   at data.scripts.world.HiigaraGen.generate(HiigaraGen.java:18)
   at data.scripts.world.HiiModPlugin.initHiigaranDescendants(HiiModPlugin.java:47)
   at data.scripts.world.HiiModPlugin.onNewGame(HiiModPlugin.java:54)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

27
@ Kawira
The same happened to me too. I can "fix" this if I exit the game to desktop and reload a save game before the battle. 2-5 big battles are possible before it happened again. So after the second battle save, exit and load again.

According to our previous shared modlist I can confirm: It's not Vayra's Sector or GraphicLibs.

Spoiler
GraphicsLib 1.4.2 with enableShaders=false
Interstellar Imperium 2.2.1
Lazylib 2.4f
MagicLib 0.29
Nexerelin 0.9.6e / 0.9.6f 0.9.7b
Ship/Weapons Pack 1.11.0
Tahlan Shipworks 0.3.13 / 0.3.17
Tiandong Heavy Industries 1.2.1a
Underworld 1.4.4
Vayra's Sector 3.1.5
[close]

28
Modding / Re: [0.9.1a] Hiigaran's Resurgence v0.2
« on: September 29, 2020, 12:02:49 AM »
Cool that you want to keep this mod up to date :) I will try it.

Btw... what's the difference to the version of "NoFoodAfterMidnight"?

29
Mods / Re: [0.9.1a] Stellar Logistics - courier and warehousing services
« on: August 08, 2020, 09:23:10 AM »
Sounds like a very cool mod!

It is possible to store the items in a file to "transfer" it to a new game. Something like a new game plus / shared warehouse.

30
...
Then those two lists together equals this one, where only the mods that are in all three lists are:
...

I have the same issue. After 3-5 big battles (fleet points > 1000) the game run slowly immediatly when I'm on the galaxy map again. I have Ryzen 3600, 16 GB and RTX 2060S + Win 10 + SSD. I allocated 8 GB for the game.

This is our shared mod list after I compare it with the above one. On the next game run I will try to turn off Vayra's Sector because it's a "..."megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics..."

Spoiler
GraphicsLib 1.4.2
Industrial.Evolution 1.7.d
Interstellar Imperium 2.2.1
Lazylib 2.4f
MagicLib 0.29
Nexerelin 0.9.6e / 0.9.6f
Ship/Weapons Pack 1.11.0
Tahlan Shipworks 0.3.13 / 0.3.17
Tiandong Heavy Industries 1.2.1a
Underworld 1.4.4
Vayra's Sector 3.1.5
[close]

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