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General Discussion / Re: System Administrators
« on: February 12, 2020, 11:08:29 AM »
Just to be clear, I dont want admins to pretend like they run all the planets in a sector, I want them to actually manage an entire sector.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I'm using Nexelrelin which adds an agent character. Can I use him for such a task at all?
Absolutely! First thing you'll want to do, however, is change the Nexelrin agent file to reflect prices that are, shall we say, actually sane?
Nexelrelin\data\exerelin\agentConfig.json <- open with Notepad++
"I'm a guy with a simple taste. I like dynamite, and gunpowder... and gasoline. And you know the thing that they have in common? They're cheap!"
Find all those base costs in the tens of thousands and drop them into the mere hundreds. You're already paying these bozos $5000+ a month just to be on your payroll and I see no reason why a well placed bomb should cost more than a new battleship. Now personally, I don't nerf the costs for changing relationships with factions, because I figure this involves lots of bribes and payoffs to people in high places, but again... explosives are cheap, and I feel no guilt about shrinking that particular expense down to a more realistic level.
Next you'll want to put them to work trashing commodities and being a general nuisance until they max out at level five. Also make sure you take the leadership perk that lets you get a third agent. So your goal here is to get all three agents to level five before going to town on your foes.
Once you're good and ready, pick a planet that you want to discombobulate into submission and send all three agents there. Make sure they are all free before starting (meaning that if they arrive at different times, wait for the straggler before starting so that you can launch three missions at once). Once they're all in place you want to launch three missions to disrupt their starport simultaneously. This is important! The reason you want to do this is so that all three will hit at once before their security level can go up, which is what will happen if they go in sequence rather than all at once. Because they're all level five they will all have the same mission completion time (about two weeks on average).
The damage from this is impressive - provided all three succeed (which is likely) they will do 12 points of stability damage to the target world. Which, in turn, means than even a planet with a perfect 10 stability can be reduced to -2 in one pass. Since it takes months for a planet to recover even one point, all you do is move on to the next world and repeat while you're waiting for their security level to drop back to zero. Now that takes a while, and by the time this happens they may well be back up to a stability rating of 3 or even 4. That's fine - just hit them again and drop it to negative eight or so. By the third time you do this their stability will be around negative fifteen or thereabouts, which should be enough time for them to completely decivilize without any further intervention.
Another horrible thing that you can do with your trio of uber-terrorists it to do a synchronized starport attack, which can accumulate enough repair time to put them out of action for six months or more. That may or may not matter (I don't think Nexelrin really factors money into AI stuff) but it is still impressive to watch a size 10 planet have its income drop to negative $150,000 per month for half a year.
And of course, if someone you like is preparing to invade someone that you don't like, why not give them a hand and knock out their military bases, ground defenses and blow up their military hardware stockpiles while you're at it?
DME Normandy is excellent and DE carrier is fine too, but that's pretty much all they've got. Capital carrier is inferior to Astral yet costs 55DP, direct combat ships are all lackluster both for player and AI piloting. Design-wise they try to go for mobile burst strategy, but flux/shield/weapon stats are simply not there unlike with real burst factions (Blackrock, for example). That is unless you allow Blade Breaker sub-faction, which have excellent (and overpowered) direct fire ships.
Diable wanzers (mecha fighters) are absurdly OP, overshadowing vanilla Spark Drovers (unless they were nerfed since I last played). Most direct fire ships while generally unexciting to pilot are solid performers. Pandemonium is one of most powerful capitals and decently fun to pilot (skimmer-type ship system).