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General Discussion / Re: Will there ever passenger missions?
« on: November 12, 2019, 06:17:55 AM »
Having specific destinations can be handled by having bulk passengers only as actual missions, from the bar and whatnot. Failed bar missions already have a penalty, so that could just be increased for failed passenger missions (because you presumably dumped them out the airlock or on some random planet).
That would leave just the UI around crew capacity, which would require some amount of extra work. A little while back in a thread about experienced crew, I suggested having different crew commodities having different values for pay & crew (work) provided - that would allow for experienced crew that get paid more but require fewer individual members, and passengers that provide no work but also don't get paid. This would require some changes to UI/UX, but I think they should be fairly minimal, relatively speaking. You'd also have to change how crew is lost during fights to try to avoid your passengers getting killed in battles where their transport isn't actually at risk, which would be a more involved change for UX (assuming it can't be done completely under the hood).
That would leave just the UI around crew capacity, which would require some amount of extra work. A little while back in a thread about experienced crew, I suggested having different crew commodities having different values for pay & crew (work) provided - that would allow for experienced crew that get paid more but require fewer individual members, and passengers that provide no work but also don't get paid. This would require some changes to UI/UX, but I think they should be fairly minimal, relatively speaking. You'd also have to change how crew is lost during fights to try to avoid your passengers getting killed in battles where their transport isn't actually at risk, which would be a more involved change for UX (assuming it can't be done completely under the hood).