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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Mr_8000

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61
Mods / Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.3 29/7/20
« on: August 03, 2020, 04:57:43 AM »
Aside from the Kingston crash, which i am also getting, the drones in general seem to fail to despawn/die and just hog DP forever. Doesn't matter if you recall them yourself, or if they die, they just persist forever. (The damaged drones are the ones that "died"). This also affects fights vs Pearson fleets, as at some point there are too many dead drones and the AI cannot deploy reinforcements, while also not entering a retreat state, causing a never ending battle.
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62
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.0)
« on: July 25, 2020, 12:32:00 PM »
After completing a terraforming project on 3 planets, they all seem to have gained a texture corresponding to "arcology_glow.png". None of them are arcology worlds. Is this intended?
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63
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: June 04, 2020, 07:37:07 PM »
Don't know if this has been reported, but ships with micro-phase actuators (Causality and TheEnd) have broken weapon flux readouts in the refit screen. They simply remain 0 regardless of equipped weapons.

64
Mods / Re: [0.9.1a] Idoneus Citadel Exiles
« on: May 28, 2020, 12:27:12 PM »
Thanks for the fix! One more thing I noticed is that the Reverberation Dampeners tags/uitags/value are offset by one column in the hullmods.csv, so it gets sorted wrong. Also, only ICE know the phase bypass hullmod, and not ICI, is this intended?

65
Mods / Re: [0.9.1a] Idoneus Citadel Exiles
« on: May 25, 2020, 11:05:52 AM »
I wasn't around to play this mod when it was new, so this is quite awesome. I did however run into a bug involving putting shield bypass (from SWP) on the Abraxas. The moment you put the nova discharger on autofire while the hullmod is equipped, a crash occurs.

Relevant error:
Spoiler
193971 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.ai.weapon.SUN_ICE_NovaDischargerAutofireAIPlugin.shouldFire(SUN_ICE_NovaDischargerAutofireAIPlugin.java:61)
   at com.fs.starfarer.combat.systems.oOoO.super(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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66
Much appreciated, worth noting that the only discrepancy was the modulator. The other bugs still remain in the updated version and should be reported to the author, if they haven't been already.

67
The horizon's repair link remains visible after expiring, if the ship is under AI control.
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As an extra note, is there any way to tell if the star cluster modulator is working? No flux transfer appears to happen regardless of how close i put my ships together, even if one of them has no flux at all. Furthermore, the dissipation rate is the same regardless of the presence of the hullmod.

Edit: Having now used the non translated version I can confirm that the modulator simply doesn't work at all, as there is a cool graphic that shows it working in the original.

Another edit: When an officer gains levels from North Star Academia, they do not receive any skill points. End result is a level 20 officer without the skills of a real level 20.

Yet another edit: In regard to ship systems, the flocculus (and its smaller cousin with the same system) will not use its ship system in ai hands, and anything with a vortex drive or equivalent uses it on cooldown, causing many unnecessary losses/suicides (although this is more of a general starsector issue).

68
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.8 RC4
« on: January 25, 2020, 01:28:50 AM »
After updating to the most recent version, Starsector started to crash as soon as the initial load screen ended. I then tested the mod alone with only the prerequisite lazylib and the crash still occurred. After adding Vayra's sector, loading occurs normally. Is Vayra's supposed to be required? As I didn't see it listed as a dependency in the main post.

69
Bug Reports & Support / [0.9.1a-RC8]Cannot produce Gremlin variants
« on: June 02, 2019, 10:57:09 AM »
Attempting to manufacture either the (P) or (LP) Gremlin results in only the production of crew, fuel, and supplies up to your production cap. The non-modified version is produced normally.
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