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Messages - MechaLenin

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16
Modding / Re: Adding custom ships
« on: February 26, 2012, 12:11:18 PM »
Ok, I've been trying to add my horribly drawn test ship to the game, but got following error: JSONObject "id" not found

It's obviously something trivial, can anyone help me on that?

I'm pretty sure problem is in csv file, although It's just copy/paste from another mod for testing purposes.

17
Mods / Re: Mod Pack(TT station+Nomad+Starfarer Extended)
« on: February 26, 2012, 04:57:17 AM »
They just deployed after 23 days, I was pretty sure it was 7. Nvm.

18
Mods / Re: Mod Pack(TT station+Nomad+Starfarer Extended)
« on: February 26, 2012, 04:50:59 AM »
TT and Gun Runners stations don't seem to get deployed after 7 days in my game, although Nomad fleets are there.

19
Announcements / Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« on: February 15, 2012, 01:13:56 AM »

PS. Do you guys know of a decent medium laser I can use for sustained fire? I dont want to use the mining laser as it sounds ineffecient but the other energy types seem like the projectile types.
Heavy blaster is good, but pulse laser adds pew pew factor :).

20
Hey, wouldn't it be fair if GMT got it few hours earlier??  ;)

21
Soooo......

Are we there yet? ;D

22
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: January 31, 2012, 04:47:22 PM »
Somewhat unrelated question not worthy new topic:

Are there plans to include extreme difficulty settings? Many indie players are pretty hardcore, hence my question. It would greatly increase replayabilty.

23
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: January 31, 2012, 03:23:06 PM »
So what's current ETA on patch? ;D

/puts on flame-resistant suit

24
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: January 31, 2012, 12:02:37 PM »
FAQ mentions it will be possible to establish outposts, so  mining is probably included.

25
General Discussion / Re: Nothing Personal
« on: January 29, 2012, 09:03:00 AM »
It is imbalanced because it allows to buff your fleet to the point where you can beat opponent many times stronger by using irrational AI behaviour. I did not complete this mission because of sophisticated strategy, but by exploiting stupid AI behaviour. In fact, this mission can be completed without losing single ship. Since AI will never be perfect, game mechanics which allow you to take too much advantage over it should be limited.

It's fine to beat somewhat stronger AI fleet by good maneovering your battlecruiser and wise orders, but imagine you're playing campaign and can beat ridiculous amount of capitals by controlling nav points with fighters and outranging their fleet with flagship... it's just not fun.

On a side note, nav buoy bonuses are awfully arcade-y... while game itself seems much more "serious" than SPAZ for instance.

26
General Discussion / Re: Nothing Personal
« on: January 29, 2012, 07:28:11 AM »
Ok I just completed it without losing much. It really  wasn't that hard... but only thanks to abusing nav buoy mechanic. Hope they work a bit on that.

27
General Discussion / Nothing Personal
« on: January 28, 2012, 01:12:29 PM »
I bought game recently and I really love it. Excellent combat system, good balance between weapons, great gameplay. Really looking forward to next patch... but!:)

I find Nothing Personal actually impossible to beat. I got this game for 2 days, is this mission beatable? Can anyone advise any strategies? I know you can try to use Aurora's beams and try to outrange capital, but i always get spammed to death anyway. Is there replay of someone completing this mission?

PS: Respect for Alex for great game and contact with community.

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