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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - CrashToDesktop

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46
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 11, 2022, 04:34:16 PM »
Are people more offended by the lore implications of the Lion's Guard "Special Modifications" hullmod, or it's actual gameplay effects? What about the at-cost Solar Shielding?

47
General Discussion / Re: Sindrian Diktat Changes
« on: May 09, 2022, 02:23:17 AM »
If you want to draw a parallel to Skyrim, imagine one weapon class, say two-handed swords. Now imagine there comes a new set of weapons, looking different and being called differently, only to find they're the exact same two-handed swords that just deal less damage compared to the originals, without any other benefit or perk of any kind. Tell me that's good game design.
I think there's a chance for a meaningful discussion here and an opportunity for you to understand game design. It's not that the LG ships "deal less damage", they do something else. Take the sword analogy - your regular Eagle-shaped sword might deal 100 physical damage per swing. But, the Lion's Guard version of the sword has a rune which converts 20% of it's damage to fire damage - so, 80 physical and 20 fire. Some enemies might be resistant to fire damage (say, low-tech enemies), others might be more vulnerable to it (say, high tech enemies). The only difference between the regular sword and the Lion's Guard version is you can remove the fire damage conversion rune on the regular one, and it's permanent on the Lion's Guard one, eating up one of your rune slots but otherwise functioning normally. Less flexible, but perfectly usable once you polish off that pesky Special Modifications-shaped rust.

That, is perfectly fine.

48
General Discussion / Re: Sindrian Diktat Changes
« on: May 09, 2022, 01:41:07 AM »
If you don't like snarky posts then please look up the information you're arguing on a forum.
Yes, a completely gimped frigate costing 4 DP instead of 5 DP totally makes it interesting and worthwhile. Semantics won't save your side of the argument. Not an excuse for aggression either.

Also, in case you aren't really able to judge balance, the Lion's Guard ships, once restored, is no longer worse off than other ships of the same type. Yes, Solar Shielding is built-in at cost, but it has no downsides. It is merely less flexible. If you had a restored Lion's Guard Falcon and a regular Falcon, both with the same loadout, both would perform identically.

If the answer is "worldbuilding" or "for the lulz" I give up on this discussion.
What I find funny is that this is exactly what Alex wanted. And I think it's fine too. It builds up the story of the game, though you've already made it clear you don't value that very much. With that mindset, you should be absolutely shocked and appalled to know what the Princess of Persia quest contains.

49
I've got a bit of a brain teaser whose answer I'm not entirely sure of. Beam armor penetration is dependent on their DPS, and that technically changes if the ship undergoes time acceleration, though I'm not sure if the game actually takes that into account. Do beams gain more armor penetration when fired *from* a ship under time acceleration? Is their armor penetration reduced when firing *at* a ship under time acceleration? What if two ships under time acceleration fire beams at eachother?

50
General Discussion / Re: Sindrian Diktat Changes
« on: May 08, 2022, 11:49:02 PM »
Truly remarkable how some are so adamant at defending their points and trying to explain mumbo jumbo for Alex yet lack the ability to read. Imagine discussing a blog post with people who barely read it, but no let's just keep mentioning real life example, that'll teach them.
/reading, my bad.
The aggression really wasn't warranted, though.

There's everything wrong with it, they're literally worse than any other skin in the game. Pirate hulls are either different due to mounts, ship system, cost, etc. LP skins get built-in SO. These are the *** terrorists and the outperform a faction military by a wide margin. Again, I don't have issues with ships not made to be something extra, for all I care make them worse. But make them actually unique and interesting, not "basically x without any other differences but less yz stats and less OP". How can people still argue that this isn't bad for gameplay is beyond me. Do you really wish ill on the game just so you can say you were defending Alex's points back in the day?
Pirates hulls are, on the whole, worse off in combat than their regular variants (barring a few unique ones like the pirate Falcon, while others may have minor campaign layer effects at no cost). Some also have fewer ordnance points. Case in point, the Wolf (P) - has a straight-up worse version of the Phase Skimmer, loses 2 weapon mounts, and has fewer ordnance points. No redeeming qualities whatsoever over the regular Wolf.

You bring up Pather ships. Those also come with Ill-Advised Modifications, and LG ships get Special Modifications (both can be restored out as well). However, Safety Overrides locks the ship into a very specific role, and allows no deviation at all what with the severe range restriction and -66% PPT debuff - you can massively outrange SO ships and beat them off before they even come into range. Compared to the LG ships, this is a massive railroading of the ship's combat role rather than an (honestly minor) reduction in the flexibility of the ship with at-cost Solar Shielding, which has precisely no downsides as a hullmod.

In any case, I still see no real problems with it. Like I said before, not every ship needs to be used by the player. Some ships' purpose in life is to be killed by the player - these belong to that category.

51
General Discussion / Re: Sindrian Diktat Changes
« on: May 08, 2022, 11:03:42 PM »
Where are you reading that? Alex clearly stated that the unique weapons are only reserved for the Executor. And when I suggested that the other ships could use a Kinetic blaster here and there to make it more unique he said he'll think about it.
Straight from the blog post:
Quote
Both the normal military and the Lion’s Guard get access to the Executor; the Lion’s Guard however are the only ones lucky enough to also have full access to the fruits of the weapons program. Their elite Executor variant is loaded for bear – with a pair of Gigacannons, and a quartet of Kinetic Blasters.
This at least gives me the idea that weapons program would be available to the Lion's Guard as a whole, just with an emphasis on the Executor as it's main "beneficiary".

You are still prioritizing lore over the gameplay and so far you failed to explain why elite forces are worse than regular ones. The dictators delusion is just a weak explanation, just relentlessly pushing for it wont make people believe it.
The problem is, there's nothing strictly wrong with it. Gameplay-wise, Lion's Guard ships act and function like slightly weaker vessels, as intended. No one complains that the Colossus Mk.III's fighter bays are hideously kneecapped. You're treating LG ships this they're a 14th Battlegroup equivalent, which it's clearly not intended to be. You don't need to have a reason to use every ship in the game.

You're expecting an "elite" force to have the best equipment and receive special attention. The Lion's Guard receive both, in the form of the Diktat weapons program, Lion's Guard specific modifications, and slightly improved ship quality over regular Diktat patrols (fewer d-mods on average, as per Alex's tweet). These are the "best" because they both came at the request of Supreme Executor Andrada. However, it subverts your expectations and does some storytelling, since the Lion's Guard ships in fact are worse off than usual due to the machinations of a deeply flawed governing body.

52
General Discussion / Re: Sindrian Diktat Changes
« on: May 08, 2022, 03:25:59 AM »
If you read the blog post carefully you'll see that literally any ship not called Executor has standard weapons, on a worse than usual hull... I'd hardly call that "finest". And if the argument for Special modifications is going to be that they're so small, I don't see why it couldn't also have a small upside, weird double standards. Don't even call it like that anymore since it doesn't portray its effects well. What do you think the player's reaction is going to be upon looking up the effects of "Special modifications". They're not called horrible, nonsensical, absurd or silly modifications, they're special, insinuating it at least does something.
The Lion's Guard as a whole get access to the Diktat's weapons program, not just the Executor. Executors in LG fleets merely get a double-helping of their weapons program.

Also according to one of Alex's tweets, Lion's Guard fleets have a quality bonus, meaning fewer d-mods than regular Diktat patrols (not including the Special Modifications d-mod).

Speaking of, the "Special" in "Special Modifications" is more tongue-in-cheek than literal. You'd be able to tell at once glance, especially considering the description.

If it had a bonus, it wouldn't be consistent with any of the other d-mods in the game, or you wouldn't be able to remove it.

53
General Discussion / Re: Can't build in 3 S-mods
« on: April 12, 2022, 08:50:05 PM »
Do you have the "Best of the Best" character skill? If you don't, you can only build-in 2 hullmods.

54
Alright so every single fighter i launch from a carrier that has wingcom immediatly has a critical malfuntion and sometimes just straight up explodes. I have no idea why thats happening :/
Some interference with Modern Carriers? I know Modern Carriers has that functionality as a failsafe under certain circumstances.

55
Blog Posts / Re: Uniquifying the Factions, Part 1
« on: March 18, 2022, 05:13:14 PM »
Carrier-Centric: Astral, Heron, Drover, Scintilla*, Gemini*
*Gemini doesn't really count given it only has 1 bay and the same system as Drover along with worse everything else (because it's civilian, which is fine)
Speaking of the Gemini, I believe Alex has some potential changes for it in the pipeline. Not particularly specific, just "remove civgrade" and "make it better for combat", but there's the potential for it to become interesting.

56
Just to add on to what was said above, Field Repairs means derelicts/post-battle recoveries come in at 20-40% CR for free, so you're not paying for it there either.

57
General Discussion / Re: New vanilla DREADNOUGHT
« on: March 12, 2022, 03:59:45 PM »
My guess would be it only gets the boost or can only fire at targets painted by the system, and the exact boost depends on how many parallel beams hit it.
Nasty against big, not as strong against small.
At least so far, these tracker beams have just been tells, whether or not they hit the target hasn't meant anything to the DEM missiles Alex has shown before - I wouldn't expect that to change now. Also doesn't explain why the Devastators weren't fire at anything, either, not at the ship or the missiles.

What is the name of the ballistic/missile slots? Do we know if the 4 turrets on the side can also mount missile? That might make the heavy ballistics integration thing make more sense.

If that thing could mount 4 large missiles same as the Pegasus, that would mildly overpowered since it would be both a gun and missile platform (regardless of whether or not you could use Reapers).

HBI is there to limit the amount of free OP this ship has. If it didn't have HBI, you'd have 10 more OP for each large ballistic slot - around 100 more - which means you could leave the "unimportant" rear (and possibly side) slots empty for a chunky 30-40 extra OP to your budget, whether it be for better large weapons or more hullmods / vents / caps. It would probably be a bit overwhelming in that state, hence HBI.

58
General Discussion / Re: New vanilla DREADNOUGHT
« on: March 12, 2022, 02:32:14 PM »
Its hard to tell with the gif being short and scale issues, but it kind of looks like the Dominator is firing at regular tempo on its gauss's (1 shot every 2 seconds) and the pilums seem to be flying at regular speed, but the dreadnought's main guns are firing at double time. Does the ship system act as accelerated ammo feeder? Or is the Dominator just letting flux dissipate between shots or something and the gif is sped up?
I've looked over the gif since yesterday, the LIDAR ship system appears to increase rate of fire, range, accuracy (look at the tight groupings on those Mark IX Autocannons, at ludicrous range no less), and projectile velocity (those Hellbore shots are moving at a brisk pace). I'm pretty sure it's buffed just about everything except turret turn rate.

As a side note though, it looks like it disables PD weapons while active? Those Devastators aren't firing at the Pilums in spite of the missiles being well within range (one actually hits the Invictus), but it's not shooting the Dominator either, and all the weapons have the same 900 range. Even if the bonus doesn't extend PD weapons range as much as non-PD weapons (which would explain why it's not shooting the Dominator), it still isn't shooting down missiles. Maybe it just disables the ability to shoot at missiles for the duration? A bit of give-and-take, perhaps.

The visual design is a bit... laconic. Definitely less excited about this one than the Pegasus. New weapons are always welcome, though.
Personally I feel this could benefit from the use of deco weapon mounts. When I first saw this, I absolutely thought some of the weapons would be occluded by the armor (those curved armor sections next to the Mark IXs on either side are screaming to cover the gun), but it appears it doesn't use any, since the next-best area around the forward Devastators doesn't do that.

59
Caps Lock.

Also you can just email the key to yourself or keep it on a file on your computer or thumb drive so you don't have to type it in every time.

60
General Discussion / Re: How do I update Starsector?
« on: March 08, 2022, 10:30:49 AM »
Just like you said, you download the game again and just run the installer - if you've sent it to the same directory, it should automatically uninstall the old version and install the new one (though you can send it to a different directory - I know some people like to keep around multiple versions of Starsector). But you shouldn't have to put the activation code in again if you've already done it on that computer.

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