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Modding Resources / Re: Trylobot's ship editor (2.4.5)
« on: March 21, 2012, 06:18:06 PM »
Umm, I'm using a laptop and I can't use the mouse wheel to zoom in or out. Can I remap that in any way?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Nice sprites here, though I need big ones not small ones...... Still, keep the art flowingThat ship on the middle-right might fit the bill.
EDIT: I could use you if you could make a really huge ship (like really huge ship), I know all about the coding procedures now, though not always do I succeed on the first try.
Yes, I'm offering you a position in my team, but it is up to you to take it , though your sprites are Damn good, anyway, I'm just looking for a sprite which is bigger than any current I have.
Hey mate, if you are able to make it working, could you please post the mod here?Yea, I got it working. Here's the link:
I would love to play fighters-vs-fighters battles as well.
Mech battles? ;PNah, this is for the battle before "Forlorn Hope." Gives the proper introduction to that mission XD
From the API:Thanks! I'll put it to good use.CodeSo, adjusting the first number after the x and y coordinates makes the planet bigger.public void addPlanet(float x, float y, float radius, String type, float gravity);
CodeThus, the 200f in this example would be the radius.api.addPlanet(minX + width * 0.55f, minY + height * 0.25f, 200f, "cryovolcanic", 200f);
Have you checked latest version?Hmmmm, didn't see that.
I'm pretty sure that Verdaria II and Hastaeus Prime are themselves/in other systems, and not within the Corvus system, Because the full game will have interstellar travel.Ah....thanks. Solves that.