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Messages - YAZF

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31
Announcements / Re: Starsector 0.54.1a (Released) Patch Notes
« on: January 05, 2013, 09:19:01 AM »
Hmmm....well that's odd (name change). But I'm sure it was necessary so I guess I'll go with it.

32
General Discussion / Re: Free discussion 54a: Missiles
« on: December 08, 2012, 11:26:18 AM »
I love using missiles and I love the perks that have been added for them in .54a. My one big complaint is that missile launch speed are independent of your ship speed. I've been in situations where I launch slow missiles (mainly talking about annihilators here) from a ship while I rush toward the enemy and have them stay in my ship so long they run out of fuel and hit my own ship. If I'm going fast and launch a missile it should have a faster initial launch speed.

33
I really like the skimmer and how it works currently though I'd always love more options for the player. It would be nice if you could turn on/off auto facing during skimming by targeting or not targeting an enemy ship. Let the player choose depending on the situation.

34
Suggestions / Codex Movies/Animations
« on: September 11, 2012, 11:29:23 AM »
I think it would be nice if the Codex had a visual demonstration for weapons and ship systems. Either a picture (or better yet a short animation) of the weapons and systems in action would make a fantastic addition to what can sometimes be a rather bland description page (especially for most of the ship systems). Just like the ship variant section of the Codex, the bottom of the page could be reserved for a new window, except this one shows the movie. Most weapon (and all system) descriptions would still fit fine. For a few of the longer descriptions there would need to be a scrolling text box. As it currently is there is a ton of empty and unused space in the codex. It needs to be filled with something.


35
Announcements / Re: Blog Posts
« on: September 11, 2012, 12:17:01 AM »
And believe it or not, this game is still in alpha state.

This brings up the question, "Is the game going into beta now?" I thought I remembered somewhere Alex saying all the combat stuff would be Alpha and the heavy campaign stuff would be beta.

36
General Discussion / Re: My gripes about the progression system
« on: September 09, 2012, 09:57:52 PM »
I however am curious Alex, why is there no 'Engineering' 'Tactics' or 'Economics/Policy' areas in skills?

I'm guessing skills that have to do with engineering will be in the Technology aptitude. Tactics might be similar to things found under Leadership (or maybe Combat). And Economics I would think will have to do with Industry.

37
General Discussion / Favorite of Each Class!
« on: September 06, 2012, 10:19:00 PM »
I know these will probably change as the game expands and exploration/fuel consumption becomes important, but as things are right now what are your overall favorite ships in each class (and why)?

Fighter Wings- Piranha Bombers. These guys are good against big ships, small ships and fighters alike! They may falter a bit against interceptors, but no one is perfect.

Frigate - Wolf. I would have said Hyperion but I felt as if it was cheating.

Destroyer - Hammerhead. With it's new Ammo Feeder ability this guy just tears down an enemy's shields and then can missile their armor to death. Great all around ship.

Cruiser - Eagle - This one was tricky for me, but in the end I'd say I like it a bit more than the Aurora because of its extra speed and maneuverability thanks to its ship ability.

Capital Ship - Onslaught. I used to hate this thing. But now with it's Burn Drive and it's INCREDIBLE new hard mounts (and the fact that i realized Mjolnir cannons were bad) this guy is my go to flagship.


38
General Discussion / Re: Wasp manned. Veterans start deserting.
« on: August 29, 2012, 05:19:33 PM »
I don't mind them being manned usually, though I do really like the idea of being able to choose your ship skill level.

39
Mods / Re: StarTreker - Star Trek mod on the 2500s
« on: August 27, 2012, 02:44:40 PM »
Not to be a stick in the mud but (SPOILER ALERT) didn't the Borg Collective all die in the last episode of Voyager because of that weird virus? Or was there something in the extended universe that says some of them survived? (I've only watched the shows) As much as I'd love to have the Borg in the mod if the Voyager has already returned they really shouldn't be around.

40
Suggestions / Re: Another thread about aditional Hull Mods
« on: August 22, 2012, 09:12:15 PM »
I really like the missile catapults. Ramming shields would be good if you could use them in combination with Burn Drive.

I also liked the idea of:
Emergency Ventilation System- Increases flux dissipation while venting by 4x normal rate instead of just 2x.

41
General Discussion / Re: David Vs. Goliath
« on: August 22, 2012, 07:19:48 PM »
I typed this out for an older post of mine right after it happened. I felt as if it was appropriate for this thread though.

42
General Discussion / Re: David Vs. Goliath
« on: August 22, 2012, 01:34:26 AM »
With the new ship systems in place I thought I'd try my hand at a few of the old "Impossible" missions I couldn't beat before. After a few tries of the "Nothing Personal" mission it came down to this.

Just the Custom Medusa Destroyer, the ISS Adikia, and the Elite Battleship Onslaught, the HSS Phoenix, were left on the battlefield. Sole survivor of its fleet, the battle worn Medusa had no choice but to engage the barely damaged behemoth. The battle was already lost; the Tri-Tachyon flagship had already fallen. The mission was a failure, but this wasn't about the mission, this was about survival...and revenge. Knowing that speed was the only advantage he had, the captain of the small destroyer zipped around the battlefield, now a graveyard of ships, using the husks of its defeated foes and old allies for cover.  Even with both sensor buoys under Tri-Tachyon control, the range of two ships were equal; the Medusa could not get close enough to fire without taking a barrage of firepower from the enemy vessel. Despite this, the captain was still confident. He would prove that the advanced technology of the Tri-Tachyon Corporation would prove victorious against the outdated Hegemony fleet, remnants of a bygone era. Just like at the Battle of Serpentis, the unshielded rear of the Onslaught would be its downfall. The Medusa maneuvered behind the enemy ship and, using hit and run tactics, it whittled down the bulky battleship, but it was not without risk. The Medusa's shields could only take a few hits from the Hypervelocity Drivers, mounted on the rear of the enemy ship, before overloading. Staying there a second too long would spell doom for the damaged vessel. The battle continued - the Onslaught's armor was stripped away and soon it was taking direct fire at its hull. The rear guns of the Onslaught couldn't handle the damage and were disabled. Victory was at hand for the Tri-Tachyon ship! It launched its final assault at the now limping battleship determined to finish it off. Just then, moments before its destruction, the Onslaught's guns reactivated and fired their kinetic bolts at the Medusa whose flux holds were at their limit from the final assault. The ship overloaded and with one final shot it was all over. The noble captain's career, and life, ended.

43
General Discussion / Re: My second Starfarer Gameplay Fan Trailer!
« on: August 19, 2012, 08:25:48 PM »
Great combat trailer! I can't wait for the game to include more to put in the trailer!

44
General Discussion / Re: What type of ship do you fly?
« on: August 18, 2012, 07:48:40 PM »
Odyssey with 2x autopulse and 1x plasma cannon. Any fans of the Odyssey out there? It seems to be a pretty neglected capitol ship.

Odyssey is my favorite cap ship. I've morphed mine into a strike class ship and it works really well. It's low-ish armor and hull(for a cap ship) which means it can't really stay under heavy fire for long so I move in and out of combat with it's fast speed (fastest cap ship beside burn drive onslaught). I'm still useful while backed away from the heavy fighting due to my carrier abilities. I have 2x Autopulse on my left along with some small IR pulse. I'm covered with Burst PD and Guardian PD. With all the charge up PD and the Autopulse I add the Expanded magazines hull mod. I wait until my Autopulse cannons are both fully charged at 22 shots (due to expanded magazines) and then enter battle with shields raised. When my enemy is at high-ish flux I activate High Energy Focus and blast the autopulse cannons at them, leaving them either overloaded or all their weapons on that side of the ship crippled. I then fire 2 Torpedoes from the front missle slots on the ship to finish my enemy off. I just love the thing.

45
Odyssey is my favorite Cap ship by far. It's the fastest (not including Onslaught's burn drive), a carrier, cheap on FP, has HEF and lots of energy weapons. I usually build it as a strike ship with two autopulse lasers on one side, extended magazines and some torpedos on the front. All of my PD is burst based too so they gain benefits from the hull mod.  Two fully charged A-pulse guns with HEF is devastating. Then I fire some torps from my front missiles at the overloaded or heavily disabled ship and whabam!

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