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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Kraosdada

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Um... you mean the station orbiting those blue stars? AFAIK, they're not supposed to be colonized.

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Modding / Re: [0.95.1] Onslaught Intensification V0.11
« on: April 16, 2022, 04:10:55 PM »
You asked for permission, right? Right? Cause if you didn't, Thaago's gonna nuke ya.

3
Modding / Re: Request - Someone to Adopt Beyond the Sector
« on: June 23, 2021, 07:52:26 PM »
If you wanna know, Kentington's still alive, but he's working on Save Our Ship 2, the Rimworld mod and in a new game alongside the Radian Helix team (The same guys as Fallout: New California/Project Brazil).

4
Mods / Re: [0.9.1a] Stop Gap Measure - Ships for Vanilla
« on: April 02, 2021, 08:32:47 AM »
Hey there. Are you still active? I like your mod. It's simple, yet unique at the same time. Will you update to the new version? A certain database_error would be a perfect fit for the new [VERY REDACTED] stuff.

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Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: August 18, 2019, 07:58:10 PM »
The main problem Nomads has is that the ships have a near-complete lack of modularity, as in, their mounted weapons are fixed and cannot be replaced. A good place to start would be fixing that issue.

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Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 19, 2019, 11:16:49 AM »
According to DR, he's gonna change a lot of stuff for the next update, both for II and Knights Templar. That's why it's taking so long to update.

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