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Messages - tindrli

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31
Mods / Re: [0.9.1a] Gladiator Society
« on: March 03, 2020, 04:29:44 AM »
so is this mod working?

32
Mods / Re: [0.8.1a] Simulator Overhaul v1.4 (released 2017-06-21)
« on: March 03, 2020, 04:24:40 AM »
is there a possibility to update this great mod ?

33
sorry if im blind but is there a changelog for 2.1.1.?
cant see it
thanx for this great MOD

34
Mods / Re: [0.9.1a] Version Checker v2.0 (released 2019-03-19)
« on: February 09, 2020, 07:32:23 AM »
greetings , first of all thank you for making this incerdibly usefull mod.
now the question,
is it possible to force another update check ingame once it has been done already? sometimes i have issues with my internet connection and i receive update check failed so every time i need to close a game and start it again if i want to see if there are new update.

thanx in advance

35
Mods / Re: [0.9.1a] Kadur Remnant 3.1.0 - Faction Overhaul 2020-01-14
« on: January 15, 2020, 11:52:12 AM »
I get-
Fatal: Weapon spec [vayra_vlrmms_2] not found!
Check starsector.log for more info
I've tried redownloading
I've tried disabling Kadur Remnant, then reenabling.

the log says -
java.lang.RuntimeException: Weapon spec [vayra_vlrms_2] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.for(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

i believe that you should delete kadur mod folder. and extract that new version to a same place. never overwrite. all mods

36
Mods / Re: [0.9.1a] Kadur Remnant 3.1.0 - Faction Overhaul 2020-01-14
« on: January 15, 2020, 04:58:14 AM »
wile im fuckin amazed and happy with update im kind of unhappy because its great and big update and i need to start a new game. again. like 20 times in last month!"!!!"

still thank you sir for updating and keeping all this alive!

37
Mods / Re: [0.9.1a] ED Shipyard 1.9.9 (updated 15/12/2019)
« on: December 16, 2019, 08:02:52 AM »
Update is up, yes it is save compatible

Added Dalmatian Phase Superfreighter
Added Bernese Construction Cruiser
Increased all Ricochet and Scatter gun weapons range to 750 from 600
Nerfed Magna Blaster range to 1000 from 1200
Nerfed Magna Blaster EMP to 4000 from 4500
Increased the Pug operational range to 900 from 600
Detonator Drones will now cancel the self-destruct if friendly ships are too close
Added the Grapeshot Cannon family (Ballistic)
Lowered the Spread of all Shield Breaker weapons slightly
Lowered Collie OP to 55 from 64
Made most BPs less rare
Doppelswap AI should take friendly projectiles into consideration now
Removed Increased Maintenance from Shiba, but also removed Built-in Auxiliary Thrusters
Increased the Shiba DP to 10 from 9
Doppel ships now have zero signature similar to Phase ships

thank you great mod btw

38
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.6
« on: December 15, 2019, 10:03:13 AM »
Does the new update 8.2.6 break the save?

great mod btw. and thanx

39
Mods / Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« on: December 07, 2019, 06:38:08 AM »
Minor Update - 3.1.1

Cleaned up some ghost ship effects. "Hyperlost" ghost ship interaction with dead gates no longer breaks Gates Awakened. Download from OP - this one might actually be save-safe, but no promises!



i just tried with my save. i have other 40 mods. and i didnt got any error after updating and running a game. at least not while loading it.

BTW thanx for updating this great mod.

40
Mods / Re: [0.9a] Arsenal Expansion v1.5.3b - Systems
« on: January 20, 2019, 07:36:23 AM »
Does anyone else have a problem with IX Battlegroup fights? i colonized one of their system and every time i go to my base to clean it up from IX battlegroup fleets game get stucked after i kill all of them or they retreat. my ships just stop. they dont follow any orders except FULL RETREAT. is there a way to forcefully end a battle after an obvious victory?

thanx in advance

41
Mods / Re: [0.9a] Combat Chatter v1.9.2c (update 2010-01-19)
« on: January 20, 2019, 05:56:51 AM »
Great Mod. Thank you

42
Mods / Re: [0.9a] Arsenal Expansion v1.5.3a - Systems
« on: January 16, 2019, 12:16:16 PM »
1.5.3b released, Ninth Battlegroup stations should now be able to decivilise and I've made changes to the quest so that some bugs and crashes should be resolved on future playthroughs.

This hotfix may be incompatible with previous saves. I would recommend holding off on updating until you're ready for a new campaign.

im very new to this game and i wonder. how will we know that save is not compatible? it would not load? strange ingame bugs?

43
General Discussion / Re: What brought you to Starsector?
« on: January 06, 2019, 02:03:14 PM »
RPGCODEX!

44
General Discussion / Newbee Questions
« on: January 03, 2019, 03:12:00 AM »
Hi and greetings to the community. i just discovered this this WOOW game.
i have 3 mods
GraphicLib
LazyLib
MagicLib


Untill now in combat i saw maximum distribution points 120 and that if im lucky. can anyone explain me how does it works? i did noticed that if i join the fight i dont get 120 since allied fleet take portion of it. but many times i started a a fight and had like 90 points at most so i wonder is 120 max and if not how to get more points?


On Job im gaming on Laptop with 1920x1080 res. 15"
and thats only resolution that is working. two others that i  tried 1366 and 1600, are displaying game in lover left window regardless of selected full screen in launcher.
i also tried to change resolution in windows to those mentioned above with same result. game starts in some kind of window mode.
i did told game to launch with dedicated ati card in radeon settings.



and i just started one session on my job, am still on tutorial and i have one little issue.
well my main character and another character that comes with tutorial have a same portrait picture.
so i wonder while its not a big deal its strange. I could consider them twins but i wonder is there a possibility to change portrait picrture?
i learned to ignore it and live with it

thanx

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