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Messages - tindrli

Pages: 1 [2] 3
16
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Tweaks Ed., 0.2.2g)
« on: March 23, 2020, 08:55:46 AM »
is the update working. the game is constantly reporting new update but the download link is HMI_0_2_2g and after uopdating mod game reports an update again

17
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Tweaks Ed., 0.2.2g)
« on: March 21, 2020, 09:53:57 AM »
im a newbie but still i dont think that HMI ships should be nerfed. So at the moment with all due respect to all members please leave that big ship as it is.

18
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 12, 2020, 07:02:57 AM »
Can anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?
thanks a lot
Try this:
Spoiler
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":200,
   "AdjustedSectorConstellationSize":750,
   "AdjustedSectorConstellationCellSize":5,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":33,
   "sectorConstellationRuinsMax":50,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":64,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
thank you for a quick reply. but
this is a sector image that i get when i run vanilla
Spoiler
[close]

and this one is with settings that you suggested.
Spoiler
[close]
while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.
im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.
so i wonder if  you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.
thanks again for this great mod and thanx for sharing it.
Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brains
i hope that you will find time to continue to develop this incredibly useful mod
thank you again
Oh, my mistake. Try changing these values (others should be fine):
   "AdjustedSectorConstellationSize":2000,
   "AdjustedSectorConstellationCellSize":10,
As for english - it's okay, i'm not native speaker myself.
About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.
So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.
i admit that i didnt start a new game. i just changed the values that you suggested and load the last that i played.
Also this is not a same game that i posted first two pictures. that was from the job. im playing on job and at home however settings are the same. damn im hooked.
maybe i need to start new game... still it seems like more than 200 stars. thanx
It doesn't work that way. You need to start a new game for these changes to occur.

ok i started a new game with this settings that you suggested.
Spoiler
{
   
   "plugins":{     
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":200,
   "AdjustedSectorConstellationSize":2000,
   "AdjustedSectorConstellationCellSize":10,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":33,
   "sectorConstellationRuinsMax":50,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":64,
     
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
and this is what i got..
Spoiler

[close]
seems like its too little... sorry can you suggest me settings with 300 stars same sector size as vanilla
i dont get it.. i must be dooing something very wrong.
while i waited i tried to experiment
this is the a default mod map so it should be 360 stars
Spoiler

[close]
and i experimented and used this settings
Spoiler
Code
{
   
   "plugins":{     
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":300,
   "AdjustedSectorConstellationSize":2000,
   "AdjustedSectorConstellationCellSize":10,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":43,
   "sectorConstellationRuinsMax":60,
   
   "sectorDerelictMotherships":20,
   "sectorDerelictCryosleepers":74,
     
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
and i got this map.. cant be only 60 stars difference here.. damn im stupid.
Spoiler
[close]
please help again
Try this:
Spoiler
Code
{
   
   "plugins":{     
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":200,
   "AdjustedSectorConstellationSize":1500,
   "AdjustedSectorConstellationCellSize":10,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":33,
   "sectorConstellationRuinsMax":50,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":64,
     
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
If it won't work either, change AdjustedSectorConstellationSize from 1500 to 1250 and try again.

thank you SIR!
Seems like 1250 is a magic number in my case or at least i think so since i tried a lot of stuff yesterday.
dumbass of me, yesterday night i figure out that i can play with numbers turning off all other mods for testing and rapid load times..took me whole day to figure that out

anyway
Spoiler
example 1500

Example 1250

[close]

now.just one more question. is it true that SUM of the rest of the options in config , like ruins and remnants and derelict can not surpaas total number of "ConstellationCount" or its not how it works.
THanx again sir and have a good day

19
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 11, 2020, 05:55:55 AM »
Can anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?
thanks a lot
Try this:
Spoiler
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":200,
   "AdjustedSectorConstellationSize":750,
   "AdjustedSectorConstellationCellSize":5,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":33,
   "sectorConstellationRuinsMax":50,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":64,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
thank you for a quick reply. but
this is a sector image that i get when i run vanilla
Spoiler
[close]

and this one is with settings that you suggested.
Spoiler
[close]
while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.
im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.
so i wonder if  you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.
thanks again for this great mod and thanx for sharing it.
Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brains
i hope that you will find time to continue to develop this incredibly useful mod
thank you again
Oh, my mistake. Try changing these values (others should be fine):
   "AdjustedSectorConstellationSize":2000,
   "AdjustedSectorConstellationCellSize":10,
As for english - it's okay, i'm not native speaker myself.
About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.
So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.
i admit that i didnt start a new game. i just changed the values that you suggested and load the last that i played.
Also this is not a same game that i posted first two pictures. that was from the job. im playing on job and at home however settings are the same. damn im hooked.
maybe i need to start new game... still it seems like more than 200 stars. thanx
It doesn't work that way. You need to start a new game for these changes to occur.

ok i started a new game with this settings that you suggested.
Spoiler
{
   
   "plugins":{     
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":200,
   "AdjustedSectorConstellationSize":2000,
   "AdjustedSectorConstellationCellSize":10,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":33,
   "sectorConstellationRuinsMax":50,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":64,
     
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
and this is what i got..

seems like its too little... sorry can you suggest me settings with 300 stars same sector size as vanilla
i dont get it.. i must be dooing something very wrong.
while i waited i tried to experiment
this is the a default mod map so it should be 360 stars
Spoiler

[close]
and i experimented and used this settings
Spoiler
Code
{
   
   "plugins":{     
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":300,
   "AdjustedSectorConstellationSize":2000,
   "AdjustedSectorConstellationCellSize":10,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":43,
   "sectorConstellationRuinsMax":60,
   
   "sectorDerelictMotherships":20,
   "sectorDerelictCryosleepers":74,
     
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
and i got this map.. cant be only 60 stars difference here.. damn im stupid.
Spoiler
[close]
please help again

20
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 09, 2020, 02:12:57 PM »
Can anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?
thanks a lot
Try this:
Spoiler
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":200,
   "AdjustedSectorConstellationSize":750,
   "AdjustedSectorConstellationCellSize":5,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":33,
   "sectorConstellationRuinsMax":50,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":64,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
thank you for a quick reply. but
this is a sector image that i get when i run vanilla
Spoiler
[close]

and this one is with settings that you suggested.
Spoiler
[close]
while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.
im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.
so i wonder if  you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.
thanks again for this great mod and thanx for sharing it.
Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brains
i hope that you will find time to continue to develop this incredibly useful mod
thank you again
Oh, my mistake. Try changing these values (others should be fine):
   "AdjustedSectorConstellationSize":2000,
   "AdjustedSectorConstellationCellSize":10,
As for english - it's okay, i'm not native speaker myself.
About "setups for bad PC" - thing is, my own setup (that is included in mod) is well, for my bad PC that has only 4 GB RAM allocated and 2GB vram card.
So if you (or anyone) have trouble with figuring out what would be "ok setup" for your PC - just post here your PC stats, and prefered conditions - i'll figure something out, whenever i can.
thanx for a quick answer but they are still too close.. this is one example from corvus system
Spoiler
[close]
the exit off corvus is joined with another star system.
i admit that i didnt start a new game. i just changed the values that you suggested and load the last that i played.
Also this is not a same game that i posted first two pictures. that was from the job. im playing on job and at home however settings are the same. damn im hooked.
maybe i need to start new game... still it seems like more than 200 stars. thanx

21
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 09, 2020, 05:05:12 AM »
Can anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?
thanks a lot
Try this:
Spoiler
{
   
   "plugins":{      
      "newGameSectorProcGen":"data.scripts.SectorProcGenMod",
      "newGameCreationEntryPoint":"data.scripts.world.SectorGenMod",
   },
   #Change the number below to increase or decrease the size of the Sector
   #"sectorWidth":164000,
   #"sectorHeight":104000,
   #"sectorConstellationCount":100,
   #"sectorConstellationCellSize":10,
   #"sectorConstellationSize":2000,
   "sectorWidth":164000,
   "sectorHeight":104000,
   "AdjustedSectorConstellationCount":200,
   "AdjustedSectorConstellationSize":750,
   "AdjustedSectorConstellationCellSize":5,

   "sectorConstellationRemnantMin":60,
   "sectorConstellationRemnantMax":80,
   "sectorConstellationRemnantSkipProb":0,

   "sectorConstellationRuinsMin":33,
   "sectorConstellationRuinsMax":50,
   
   "sectorDerelictMotherships":10,
   "sectorDerelictCryosleepers":64,
      
   #Random number of arcs apply to map
   #Vanilla value 20
   "AdjustedSectorRndArcs":20,

   #Generate hyperstorms options.
   #"true" for generating hyperstorms, "false" to not generate hyperstorms.
   "AdjustedSectorHS":true,

   #Accessibility will be base - 1 at that many light-years from center of mass
   #"accessibilityDistFromCOM":50,
   #"accessibilitySameFactionBonus":0.50,
   "accessibilityDistFromCOM":100,
   "accessibilitySameFactionBonus":0.75,

   #If SAD is enabled, you can change the amount of SAD-themed constellations
   #"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":4,
   #"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":6,
   "SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":1,
   "SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":5,

   #If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
   #"BladeBreakerThemed_ConstellationMin_AS":3,
   #"BladeBreakerThemed_ConstellationMax_AS":5,
   #"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
   "BladeBreakerThemed_ConstellationMin_AS":20,
   "BladeBreakerThemed_ConstellationMax_AS":30,
   "BladeBreakerThemed_ConstellationSkipProb_AS":0.25,
}
[close]
thank you for a quick reply. but
this is a sector image that i get when i run vanilla
Spoiler
[close]

and this one is with settings that you suggested.
Spoiler
[close]
while sector is beautifull there are too many stars and many stars are to close one to another that they look mixed somtimes. while its not a big issue i would prefer to stars be more separated.. to be honest i didnt count them but seems like more than 200 also squares as you can see are bigger on fully zoomed out but i dont know what that means or if its important at all.
im reading what i wrote and sorry for my english. but its important for me to understand that im not complaining or whining.
so i wonder if  you can help me get same sector size as vanilla but double the stars from first picture. if you think that second picture is what i wanted then please sir suggest me a settings with less stars.
thanks again for this great mod and thanx for sharing it.
Also if you have time it would be great if you can make simple manual with numbers and multiplications that needs to be made to make this mod work without issues for us that have toastes or semi toasters. and with smaller brains
i hope that you will find time to continue to develop this incredibly useful mod
thank you again


22
Mods / Re: [0.9.1a] Transfer All Items v1.1 (2020/01/10)
« on: March 08, 2020, 10:55:53 AM »
STRANGE,  it does not work for me. when i press UP arrow or DOWN arrow the mouse just get crazy and it doesnt transfer anything. if i pres it several times well, sometimes it pick some items but.. its just dont working or im doing something wrong

23
Mods / Re: [0.9.1a] Player Station Construction (v3.0.1)
« on: March 06, 2020, 10:22:41 AM »
Ouch, okay.

Sorry if I was harsh in my response earlier. I'm only one person and I have a full time day job. It's simply impossible for me to implement every idea suggested in the forums, so I have to prioritize based on what features I think people want to see most. I don't have the ability to view what settings people are using with my mod, so I can only guess based on the feedback I receive here. It's my understanding that very few people increase the mining station limit above the default of one per system, which is why I think progressively scaling station costs would largely go unused.

What about increasing the number of stations per system, maybe on a scaling-cost basis? Each station costs progressively more, yielding a diminishing-returns situation for folks trying to stack Patrol HQs, but allowing them to do it if that's their vision?

This is a pretty good idea and would be easier to implement and test. If there are more people who want this feature, make yourselves heard!
i dont even know what is that. i just started this mod for a first time. started a game ans saw that there is a new update. and checking it now i saw that i need to open a ok il quote
Spoiler
known issues:
-If the player does not open the colony management screen very soon after creating a new market, there will be a bug related to population growth. I have no idea what causes this, but my workaround is to open the colony management screen as soon as the market is created to avoid it.
[close]

and to be honest i dont even know what that is. i mean i understand it but i dont know how to create market. Is creating a market same as building a commerce building. i think not. anyway sorry for bothering. great mod and thanx for dedicating time.

24
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 05, 2020, 09:04:52 AM »
Can anyone help me configure my sector since i think im not inteligent that much to figure out my self. . i would like a same size sector as in vanilla but with 200 planets. if default is 100?
thanks a lot

25
That system also has an IGPU, have you made sure it is using your gtx1060? If using your IGPU, you will most certainly have issues.

Don't increase RAM allocation above 8gb.

Also that is a flipping huge mod list, even if using your actual video card you might be running out of VRAM even with the 6gb that it has. You can look in the task manager in Win10 to check that, once you confirm if it isn't using your IGPU to begin with.

Also check in game using the Console Command mod to see RAM usage.

Adjusted Sector is a known mod to cause performance issues on many systems as it makes the Sector so much larger, plus you got a TON of content mods increasing the amount of Stuff over vanilla by several orders of magnitude.

yes in nvidia control panel i set up starsector to use 1060 also i have that psense software that monitors temperature of cpu and gpu so i can confirm that the game is using 1060 gpu because when not it says idle there.
i disabled adjusted sector since i dont know how to configure it to my taste. i will try to see how much ram my game uses when game starts to crawl

26
What is your mod list when you were experiencing issues like that? Also what are your system specs?

And please consider editing your post to not quote the entirety of the original post of this thread.
sorry sir. i didn't expect that someone will answer my question that fast. in a meantime i did download some more mods  and i started a new game. to be honest im playing starsector for more than 3 months now without playing anything else wich is strange at least. i cant remember playing anything this long not even HOMM 3 without brake offs. i started playing vanilla and later on i said hell why dont expand it a little and here i am now same as most of us. i just started  Adjusted sector without changing anything and its HUGE.. too Huge for me at moment but  anyway to the point now that we cleared how hooked i am.

i downloaded some more mods without turning off any old ones that i had so if there are some mods that is commony known to cause issues please let me know i would be eternally grateful.
those are my mods now. i sorted them alphabeticly here thinking that it would be easier to check.. now when i look this list im not that sure :/
Spoiler
                                                               
{"enabledMods": [
Adjusted Sector,
ArkLeg,
artefact,
audio_plus,
blackrock_driveyards,
Boggled Station Construction,
bonomel_skilledup,
chatter,
CombatAnalytics,
COPS,
diableavionics,
DisassembleReassemble,
edshipyard,
FDS,
gates_awakened,
gs,
hiigaran_descendants,
HMI,
Imperium,
interestingportraitspack,
istl_dam,
junk_pirates_release,
kadur_remnant,
luddenhance,
lw_autosave,
lw_lazylib,
lw_radar,
lw_version_checker,
MagicLib,
Mayasuran Navy,
mayorate,
Neutrino,
nexerelin,
ORA,
portrait,
prv
raccoonarms,
sad,
SCY,
shaderLib,
shadow_ships,
speedUp,
sun_starship_legends,
swp,
Sylphon_RnD,
tahlan,
THI,
timid_admins,
timid_commissioned_hull_mods,
timid_supply_forging,
TORCHSHIPS,
transfer_all_items,
TS_Coalition,
underworld,
US,
vayrasector,
vayrashippack,
XhanEmpire,
XLU,
yrex,
yrxp,                                                         
[close]

and my system specs.
Predator helios 300 G3 571
Windows 10 home
CPU i7 7700HQ
RAM 16 GIG
GPU 1060 with 6gigs of VRAM
256GB m.2 sata ssd

Also, there have been quite a few posts in the modded support about large mod lists causing frame problems: it is very likely that some mod(s) has a severe memory leak, but we don't know which. In this case allocating more memory will only delay the problem, not fix it.

thanx for reply. can you also check out my list when you find some time and help me figure out what mods should i avoid to say it like that at least.

best regards to all.. damn great game

27
Mods / Re: [0.9.1a] Gladiator Society
« on: March 03, 2020, 11:00:29 AM »
so is this mod working?

Yeah, it add just 1 line of dialogue on every com relay where you can battle some fleet on it. This mod do not change anything on the sector. So, it is very invisible when added.

thank you for quick answer

28
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 03, 2020, 10:53:24 AM »
tank you all. will try

29

How much should I allocate?
Unfortunately, an exact prediction of Heap usage isn't possible.  Here are some rough estimates:

1.3 GB Heap: The most you can get on a 32-bit OS.  Having a bunch of faction mods will cause crashing, especially when saving the game.  Avoid using DynaSector.

2 GB Heap: This is good enough for perhaps two or three medium-size factions (e.g. Blackrock Drive Yards, Scy Nation), but is liable to crash when saving the game if you use more than that.  If you have only 4 GB of System RAM, this is the best you can do.

3 GB Heap: Sufficient for a mix of a couple large factions (e.g. Interstellar Imperium, Shadowyards) and several medium-size factions.  Don't go overboard, though.  Recommended for people with 6 GB of System RAM.

4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this.  Recommended for people with 8 GB of System RAM or more.

6 GB Heap: Even if you activated every single mod at the same time, 6 GB would still be enough.  Not recommended unless you have a ton of mods, and you happen to have 12 GB of System RAM or more.



im planing to use 50 or little bit mods and i have 16 gigs of ram and a 6 gig ov VRAM.
till now i used 8196 but after a while my game stars to lag A LOT between 16-19 FPS when traveling stars so i wonder what is considered TONS of mods and what do you people with experience think how much should i allocate

thanx in advance

30
Mods / Re: [0.9.1a] Adjusted Sector
« on: March 03, 2020, 04:35:24 AM »
Is there any performance impact?
Depending on how many constellations you have, there might be framedrops while on map or intel screen. Past 300 constellations you will feel it. Otherwise - depends on your pc.

so, with laptop that has
- i5 7200U
-sata SSD
dedicated GPU R5 M330 with 2 GB VRAM
and 8 gigs of RAM
what would be an optimal sector size?
thanx

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