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Messages - arcibalde

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61
Discussions / Re: Happy new years!
« on: December 31, 2015, 05:25:36 PM »
HAPPY NEW YEAR  ;D

62
Discussions / Re: Warframe
« on: December 07, 2015, 09:54:55 AM »
Oh damn that's a lot of stuff  ;D That new warframe is that black/white one? Ignore it just watched video about it :D

63
Discussions / Re: Warframe
« on: December 07, 2015, 06:08:59 AM »
I stoped like 4 moths ago cos of Skyforge. What is new?

64
Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 19, 2015, 10:51:07 AM »
I seem to remember that being an issue for you last time, too. Maybe the alternate links will work faster? Those are straight from this server, while the download buttons get it from amazon.
Wow man i barely remember that even now when you mentioned it. Nice mission icons btw. And that is it from this version of the game from me. Still resisting urge to play :P

65
Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 19, 2015, 10:44:59 AM »
@Shhhhh he is sleeping  ;D

66
Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 19, 2015, 10:40:46 AM »
Well dl is extremely slow so watch it while you wait :D

67
Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 19, 2015, 10:36:02 AM »
Noice  ;D

68
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: November 17, 2015, 12:59:59 PM »
Nice  ;D

69
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: November 04, 2015, 06:58:17 AM »
Starsector make you feel like this  ;D

70
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: October 28, 2015, 01:38:46 AM »
As a purely graphical effect that sounds as if it would fit well with sinking ships :)
Hehehe you're chasing that Roadrunner really hard ;D   Tbh i would really like to see that implemented.

71
Discussions / Re: Mouse and keybinding
« on: August 15, 2015, 04:12:34 AM »
It says Error: Parameter #1 invalid
Specifically: Destroy
Line#
.
.
.
.
.
022: Gui,Destroy





Thing is in code there is no "," after Gui but in this window about error there is. I did made .ahk file copy/paste your code in it and just Run Script.

72
Discussions / Re: Mouse and keybinding
« on: August 15, 2015, 02:17:55 AM »
Tnx man.

73
Discussions / Re: A quick hello and a friendly place in SC
« on: August 14, 2015, 10:05:17 PM »
I can't really remember when I took a break from SS.
It was that time when SS update with CR went alive. You and Upgradecap made "rage" videa about it and decided not to come back in SS anymore (because of CR)   ;D


Anyway, hi man  ;D

74
Discussions / Re: Mouse and keybinding
« on: August 14, 2015, 10:01:54 PM »
Tnx Linnis. Ill try that. I play Skyforge and that is Kinetic skill rotation. Thing is, sometimes , like 2 out of 10 times i screw that rotation, so i figured maybe it's better to have it on one mouse button click so i do it "perfect" 10 out of 10 times. And i got MS industrial mouse so no use of Genius software on it :D


Oh and btw, how do i deactivate it, i only need it in game?

75
Discussions / Mouse and keybinding
« on: August 09, 2015, 09:45:52 AM »
Is there a program that would allow to bind key sequence on single mouse button?
So, when i click middle mouse button it would execute:  "R" then "3" then "F" then "Left mouse click" then "Q". After every key there would be 200ms delay or so, so it would need to have adjustable delay. Does anyone knows is there any program like that?

I did find AutoHotkey but couldn't figure out is it possible to make what i need in that program.   

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