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Messages - arcibalde

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1726
Suggestions / Ship sections
« on: January 24, 2012, 01:32:01 PM »
     Each ship would be divided into sections. Graphically, each ship would look as it does now. Armor and shield would function just like they do now. Total HP of hull would be the same but would be divided between the ship sections. Each section would have as much HP as much as it is size. Larger sections would have more HP than smaller ones and so on. Suppose that capital ships were between 5 and 7 sections while the smaller ones have less.
     Sections are divided into external and internal. The inner section would not be damaged (with exceptions such as fighters or strong explosion that would reach to the inner section, like it works now) with classic fire until the outer section in front of it is destroyed.The destruction of the section would not have destroyed the ships but the ship will lost all weapons and all systems that are in that section. In one section will be the bridge. The destruction of these sections would result in immediate deactivation of the ship. The destruction of the section containing the engine will left the ship without a main drive. The destruction of a only section that connects other section would result in the ship breaking up into two parts and thus to its deactivation. This would create more tactical options and make the game much deeper and more complex.

So what do you think people?

1727
General Discussion / Re: STARFARER - what it will be at beginning ? :)
« on: January 24, 2012, 12:13:54 PM »
HEY!  Why is my first post edited and now there is no more questions about weapon slots ???

1728
General Discussion / Re: STARFERER - what it will be at beginning ? :)
« on: January 24, 2012, 11:02:41 AM »
1) I believe the Campaign will be free roam so it should include both of those :) You get to fly to different planets etc and fight enemies in combat


Aghhh, my poor English... Let me try again.

What i read about it would be like Space Rangers but when you come to combat it will turn into view we have in missions today and when combat ends it will turn into SR view again.  



Feel free to bug us ^.^ Here to help in any way we can :D

Dude newer ever say something like that to me  :P Ever!  :P


And now let see if i can update my first post.YEY I DID IT!!! ::)

1729
General Discussion / STARFARER - what it will be at beginning ? :)
« on: January 24, 2012, 10:37:10 AM »
ELLO! I must say this one: This is my first and ONLY game that i bought. Its the only one that deserve it. The people that makes game with so much attention, love, precision and dedication really deserve it. Now, lets get to the point. I got few Q and would appreciate answers  ;)

1. Campaign would consist from two modes/views.
     First one would be "strategic" view where we see our and any other fleet like single ship. In this view we travel through system jump to other system etc. All in real time right?
     Second one would be "battle" view and that one is what we have today in missions.

So game would be like Heroes of might and magic 1/2/3/4/5/6 but in real time, right?

2. Would "world" go with his own business regardless of player action? To put it simple, player isn't 1 man empire who shape entire sector he IS 1 little part of it and his decisions can make difference piece by piece?  

3. Will there be some major conflict?

4. Will it be possible for player to engage battle that has been already started? I think this will be difficult.Hmmm, let see.. How much battle last with autocombat or between 2 AI players? If they are over in instant then its impossible but if they last 30 sec or more then it is possible :)

5. Will there be some kind pirte/mercenary outpost from where they will spawn and where they will return at the end of the day? Outpost that they will upgraded so its become bigger after lots  successful looting? And then they can get bigger ships and better weapons etc. Or something like that?


Agh look at time i must go but if something drop on my mind again ill bug you more  :P

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