1726
Suggestions / Ship sections
« on: January 24, 2012, 01:32:01 PM »
Each ship would be divided into sections. Graphically, each ship would look as it does now. Armor and shield would function just like they do now. Total HP of hull would be the same but would be divided between the ship sections. Each section would have as much HP as much as it is size. Larger sections would have more HP than smaller ones and so on. Suppose that capital ships were between 5 and 7 sections while the smaller ones have less.
Sections are divided into external and internal. The inner section would not be damaged (with exceptions such as fighters or strong explosion that would reach to the inner section, like it works now) with classic fire until the outer section in front of it is destroyed.The destruction of the section would not have destroyed the ships but the ship will lost all weapons and all systems that are in that section. In one section will be the bridge. The destruction of these sections would result in immediate deactivation of the ship. The destruction of the section containing the engine will left the ship without a main drive. The destruction of a only section that connects other section would result in the ship breaking up into two parts and thus to its deactivation. This would create more tactical options and make the game much deeper and more complex.
So what do you think people?
Sections are divided into external and internal. The inner section would not be damaged (with exceptions such as fighters or strong explosion that would reach to the inner section, like it works now) with classic fire until the outer section in front of it is destroyed.The destruction of the section would not have destroyed the ships but the ship will lost all weapons and all systems that are in that section. In one section will be the bridge. The destruction of these sections would result in immediate deactivation of the ship. The destruction of the section containing the engine will left the ship without a main drive. The destruction of a only section that connects other section would result in the ship breaking up into two parts and thus to its deactivation. This would create more tactical options and make the game much deeper and more complex.
So what do you think people?