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Messages - arcibalde

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1696
Suggestions / WEAPONS can it be different in quality?
« on: February 15, 2012, 01:10:15 PM »
So basically current weapons stats would be normal. There would be less or more quality weapons with one or more stats tweaked for better or worse depending in weapon quality :) Stats like: weapon range, dmg, fire rate, flux/sec, price, OP points etc. It could be implemented like some random modifier that would generate weapons or you can make predef weapons type with normal weapon and then 10 good weapons models (1st would be with smallest changes (only 1 stats changed) and 10th would be with best changes to stats (couple stats changed with 1 boosted)) and 10 bad weapons (1st would be with smallest changes (only 1 stats changed) and 10th would be with worst changes to stats (couple stats changed with 1 badly lowered).

As for lore backup all weapons would be made from same plans BUUUUUT (big nasty but) material quality would play crucial part in this.

It would put nice diversity in game. I must confess this is from Space rangers 1 and 2. I know how i feel when i manage to get my hands on premium weapon that is almost double better then regular one  ;D

1697
Suggestions / Re: Hull Mod as Physical Item
« on: February 15, 2012, 12:43:07 PM »
+1

And add some more :)  You can make them with quality factor. So, less quality = lower stats and higher OP req. and vice versa higher quality = better stats and lower OP req.

1698
Suggestions / Re: Flux/sec - some ugly numbers
« on: February 15, 2012, 05:06:36 AM »
>.>

*ahem*

And you thought I was over-reacting to the inconveniences of the new weapon group 'functionality'

Wellllllllllll... Errrrrrrr.... Ummmmm...  ::)    PEW PEW BZZZZZZZZZZZZZZZZZZZZZZZZZ     got ya!  8)

Ok, will you ever fight back?

1699
General Discussion / Re: Crew, and getting more
« on: February 15, 2012, 02:38:43 AM »
 :o   So its not ship bound... Hmmmm... Ok tnx for answer  ;D

1700
General Discussion / Re: Crew, and getting more
« on: February 15, 2012, 02:28:40 AM »
Can you assign crew to each ship? For example, i want for my flag ship to have ALL elite crew (and i have enough elite crew members). Can i do that?
As a see it now game decide where each crew member goes, and that is fine, i'm just asking is it possible to make that or not.

1701
General Discussion / Re: Fleet window - Hangar
« on: February 15, 2012, 02:18:03 AM »
A-HA!  So i can have fighters! COOL. Tnx  ;D

1702
General Discussion / Fleet window - Hangar
« on: February 15, 2012, 02:02:47 AM »
I have 3 ships, Medusa and 2 smaller ones. None of them have fly decks. In fleet window i noticed HANGAR bar on my right side, just between FLEET and CARGO. What is it???? Its 0/3.  ???

1703
Suggestions / Re: Refit screen 0.5
« on: February 15, 2012, 01:45:20 AM »
And medusa too  ;D

1704
Suggestions / Re: Flux/sec - some ugly numbers
« on: February 15, 2012, 01:13:40 AM »
Dude i just don't like the thing... I see it just too damn often  ;D   In games, on auto plates, at bills... Blah, its not important its just suggestion...

1705
Suggestions / Weapon groups
« on: February 15, 2012, 01:11:45 AM »
I have 5 same weapons. And i want to brake them in 2 groups. First group will be 2 weapons facing forward and i want them linked, second group would be 3 weapons in a alter mode. Sooooooo, i can't do that now because i can't see link between weapon on weapon group list and weapon on ship.

Weapon group windows is in middle of screen but if you move it left or right so we can see ship and if you make weapon flashing on ship when you put cursor on weapon in weapon group windows then we would be able to see what exactly where is it, on ship ofc :d

1706
Suggestions / Flux/sec - some ugly numbers
« on: February 15, 2012, 12:47:10 AM »
Maybe its stupid but is it possible to change flux usage on some weapons that have it 333 (to be 332 or 334)? When i put 2 of them and enter weapon groups tab i see nasty number witch you get when +, 333 and 333...

1707
Announcements / Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« on: February 14, 2012, 11:49:49 PM »
This game is PURE AWESOMNES!!!!!! None of AAA company would be able to make this kind of game. PLZ do not sell it to some big nasty company that will destroy it. Pretty please  ::)

1708
Suggestions / Re: Setting to revert to old autofire behavior
« on: February 14, 2012, 11:37:58 PM »
Ok dude, i'm loading autopulse lasers. Bye bye  :P

@Avan You know, its not fun like this. At least power up you shields and fire in random directions  ;D

1709
Suggestions / Re: Setting to revert to old autofire behavior
« on: February 14, 2012, 11:25:17 PM »
What a  ???    Dudes are you "arguing" how much buttons you have to push at beginning of battle? You serious??? I don't even pay attention to it. As Alex says, it just falls under the feel of game as preparation to battle. Solders would tightned the helmet, checking belts and shields etc. And ships need to manage their weapons  ;D

1710
Suggestions / Re: Refit screen 0.5
« on: February 14, 2012, 02:31:37 PM »

Let me think about just how to approach that. I see what you're saying.

Well that's easy  ::), just put it like TAB, but its greyed out if you didn't complite transaction with station. Wen you are done selling/buying you can switch tab to refit.


I got 1 more Q!  ;D

How do i put weapons linked or alter??? Is it predef or we can put it however we want?

Ahh nwm i found it  ;D

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