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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - 2467861266

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1
Mods / Re: [0.96.a] Realistic Combat 1.27.1
« on: July 17, 2023, 08:43:30 PM »
seems not compatible with the new missiles added in 0.96

2
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: July 17, 2023, 08:38:36 PM »
seems not compatible well with the new missles added in 0.96

3
Mods / Re: [0.96.a] Realistic Combat 1.27.1
« on: July 17, 2023, 05:55:11 PM »
omg, I have always been imagining a such mod. Not satisfied by the original combat system for a long time but you made it. good job

4
Mods / Re: [0.95a] AdvancedGunneryControl 0.10.2
« on: July 29, 2021, 09:25:11 AM »
This mod is amazing. But I think it is better to set fire mode for each weapon so no need to set each ship specifically anymore. Most of the time we just need to specify each weapon's behavior instead of a weapon group. for example, I just don't want tri-tachyon lance to fire at fighters but I don't wanna set every ship that equips tri-tachyon lance.

5
Mods / Re: [0.95a] Modified Industry Requirements v0.1
« on: April 10, 2021, 05:23:35 PM »
nice mod! but simply changing the requirement will ruin the immersion since the text doesn't change. And also it is better to provide a version in which users can modify all the settings.

6
Suggestions / weapon attacking priority setting
« on: December 24, 2018, 06:07:18 AM »
I think it is stupid to use tachyon lance to attack a fighter 'cause its turn rate is too slow to capture the fighter, but ai ships always do so.
what's more, auto weapons often use hellbore cannon whose projectile velocity is very slow to shoot on fighters, which is a big waste.
And sometimes, point defense weapon will waste time attacking ships resulting in missing missiles.
So I think it is better to add a setting in weapon group in which players can decide each weapon's attacking priority, such as
1?default
2?give priority to attack ships (it only attacks fighters and missiles when there are no ships in range)
3?give priority to attack fighters and missiles (it only attacks ships when there are no fighters and missile in range)
4?only attack ships
5?only attack fighters

Further more, weapon setting can be more detailed. For example, when it comes to attacking ships, players can decide one weapon to attack bigger ships first (if there is a cruiser in range, it won't attack destroyer), or attack smaller ships first, or attack ships with the same rank as its(destroyers attack destroyers first).

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