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Mods / Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« on: January 06, 2019, 02:50:07 AM »That still makes me very happy, i was trying to play 0.8.1a and i kept running into a lot of issues around crashing with trying to save.
I've am playing 0.8.1a successfully at the moment, and though saves were flaky at first, they work properly now after upping the memory Java can use. It's seems everything is a little more memory hungry in that version. I also make sure to wait 1-2 seconds when entering or leaving a system, but that may just be superstition at this point. PM me if have any questions about mod versions or whatever.
I think i restarted like 10 times, i had to put the game done cuz the save would break every other time i tried saving. I wanted to throw my laptop across the room lol. I'm using 4 gigs of ram for startsector, not sure how much more i'd need, i was thinking it was a problem with the mods.
Nexerelin for Starsector 0.9a has been updated to a releasable state, so... enjoy! Thanks to OutOfTheLoop and the unpaid beta testers on Discord for making this release possible.Nexerelin v0.8.4y2
DownloadSpoiler
Blueprint trader
A typical day* in Chicomoztoc orbit
*not actually a typical day[close]
Changelog
Notes:
- Update your Console Commands mod or it'll crash on startup!
- Some mod factions won't be properly balanced for random sector till they are updated
- Save early, save often, please report bugs
Summary of some important changes from previous Nexerelin version and vanilla Starsector 0.9:
- New invasion dialog
- Added blueprint trader at Prism Freeport
- Removed faction membership system, now uses commissions directly
- Factions will not launch punitive expeditions or Hegemony AI inspections against you if you're commissioned with that faction, or allied to it
- All factions that were "playable" in last version (including e.g. Pirates, Luddic Path) offer commissions
- Officer deaths and warmonger event have been disabled
- Some colony-related stats are changed from vanilla:
- Base max admins 1 -> 2
- Colony over/under limit stability effect 2 -> 1
- No-spaceport accessibility penalty -100% -> 50%
- Tactical bombardment stability effect 5 -> 3
Oh happy day! Thank you!