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Messages - dcong89

Pages: 1 [2] 3
16
Mods / Re: [0.95a] Iron Shell 1.06
« on: November 25, 2021, 05:18:28 PM »
Game CTD  after updated 1.06

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Hiya please redownload.

It's Working ! , thanks

17
Mods / Re: [0.95a] Iron Shell 1.06
« on: November 25, 2021, 04:36:09 AM »
Game CTD  after updated 1.06

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

18
Bug Reports & Support (modded) / Game CTD after update some mods
« on: November 25, 2021, 04:19:15 AM »
hi guys

i got a problem after i update some mods ,i unable to got in to the menu

Code
114421 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
java.lang.NoClassDefFoundError: Could not initialize class data.scripts.eis_modPlugin
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

and my enable mods play Fine still this morning :

Code
{"enabledMods": [
  "Ex7s",
  "Adjusted Sector",
  "archeus_beta",
  "armaa",
  "raccoonarms",
  "timid_admins",
  "better_deserving_smods",
  "beyondthesector",
  "BSC",
  "BSC_Submod",
  "HMI_brighton",
  "CWSP",
  "capturecrew",
  "Csp",
  "CSP",
  "clearCommands",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "diyplanets",
  "istl_dassaultmikoyan",
  "diableavionics",
  "dronelib",
  "fast_engine_rendering",
  "HHE",
  "fleetsizebydp",
  "fluffships",
  "gladiatorsociety",
  "GrandColonies",
  "GMDA",
  "HMI_SV",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hullmod_specialization",
  "sun_hyperdrive",
  "IndEvo",
  "internalaffairs",
  "timid_xiv",
  "JYD",
  "kadur_remnant",
  "keruvim_shipyards",
  "kyeltziv",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "su_CarrierHullmod",
  "su_CarrierHullmod_Rebalance",
  "more_hullmods",
  "nexerelin",
  "kayse_phaseships",
  "old_hyperion",
  "oas",
  "ORA",
  "phaseFieldFix",
  "PulseIndustry",
  "rotcesrats",
  "roider",
  "sun_ruthless_sector",
  "tahlan_scalartech",
  "SCY",
  "Seafood",
  "RC_Second_Wave_Options",
  "SEEKER",
  "shadow_ships",
  "speedUp",
  "starpocalypse",
  "sun_starship_legends",
  "StopGapMeasures3",
  "tahlan",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "underworld",
  "US",
  "UGH",
  "vic",
  "vanidad",
  "vayrashippack",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunru_pirate_collection",
  "yunrucore",
  "audio_plus",
  "mir_np",
  "prv",
  "shaderLib"
]}

p/s: i've updated mods :Celestial Mount Circle ;Superweapons Arsenal;Terraforming and Station Construction,Iron Shell

Edit2 : it's Iron Shell v1.06 !....

19
Bug Reports & Support / Re: autofit incosistency
« on: November 11, 2021, 12:18:27 AM »
Recommend manual installation, especially modular ships to prevent CTD

20
omg i just tested ;FPS drop 18 with large battle (capital ships with many drone many rockets) but more stable now no stuttering.I just set as you said : Vertical syn : on , Triple Buffering : on , Threaded Optimization :off

21
keep up good work , now i still stuttering after refit my ships and Run simulation test....(also fps drop 10-17 : many ships with many drones and many rockets)

22
hi guys

this error keep make the game crash (it's said Fatal:4) when i refit and add hull mods to some ships.

184747 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 4
java.lang.ArrayIndexOutOfBoundsException: 4
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.applyDamage(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.applyHullFractionDamage(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.applyHullFractionDamage(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.applyDamageToFl eetMember(BattleAutoresolverPluginImpl.java:490)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.computeOutcomeF orFleetMember(BattleAutoresolverPluginImpl.java:690)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolveEngageme nt(BattleAutoresolverPluginImpl.java:333)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolve(BattleAutoresolverPluginImpl.java:243)
   at com.fs.starfarer.campaign.fleet.Battle.doAutoresolveRound(Unknown Source)
   at com.fs.starfarer.campaign.fleet.Battle.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

23
sorry guys, i've got a problem but dont know how .The weapons everyship when firing it's fire backward and forward for example in attachement.



[attachment deleted by admin]

24
Mods / Re: [0.95a-RC15] Fast Engine Rendering - Combat FPS Booster
« on: September 14, 2021, 07:47:28 AM »
keep up wonderful work ,my commander , i will try every mods you made !

25
Mods / Re: [0.95a] Superweapons Arsenal v1.7 Black Holes
« on: September 12, 2021, 08:24:29 PM »
Yesss new wepon is out , supper love your mod !

26
Mods / Re: [0.95a] Controllable Domain Mothership
« on: September 09, 2021, 10:46:57 PM »
i wonder why this beast Domain-era sporeship not avalaible anymore when i use console to summon all ships.And This(domain-mothership) half of the ship came out lol


[attachment deleted by admin]

27
Thanks sir , maybe this error from new modular ship TC: Archean Order mod.

There isn't any modular ships in Archean Order. Only stations have modules. Was it a station battle? (Assuming that error also applies to stations, anyway.)

sorry Morrokain it's not error from your mod , i've used many mods which have modular ships like LowTech Armada,Kadur Remnant.... maybe i will disable one by one mods to find this error come from.

28
This looks like it has something to do with a modular ship involved in an AI-vs-AI battle on the campaign map, but beyond that it's hard to say.

Thanks sir , maybe this error from new modular ship TC: Archean Order mod.

29
sorry to ask but i got this error after combat refit ship and spawnfleet derelist to test after battle it crash to desktop :

[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 4
java.lang.ArrayIndexOutOfBoundsException: 4
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.applyDamage(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus$ShipStatus.applyHullFractionDamage(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.applyHullFractionDamage(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.applyDamageToFl eetMember(BattleAutoresolverPluginImpl.java:490)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.computeOutcomeF orFleetMember(BattleAutoresolverPluginImpl.java:690)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolveEngageme nt(BattleAutoresolverPluginImpl.java:333)
   at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolve(BattleAutoresolverPluginImpl.java:243)
   at com.fs.starfarer.campaign.fleet.Battle.doAutoresolveRound(Unknown Source)
   at com.fs.starfarer.campaign.fleet.Battle.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

30
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: June 26, 2021, 05:55:24 AM »
Look Fun ! and i dont mind re-start new game everytime you guys update your mods , good job

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